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  • 15:39, 22 February 2025Common Commands (hist | edit) ‎[10,816 bytes]Nauth (talk | contribs) (Created page with "== '''Common Commands''' == === '''Roleplay Commands''' === {| class="wikitable" |+More info will be available in game in the help file. !Command !What it does |- |think | |- |feel | |- |remember | |- |imagine | |- |plan | |- |journal | |- |Roll VS | |} === Communication === {| class="wikitable" |+ ! ! |- |Emote | |- |Say / tell | |- |whisper | |- |talk | |- |travel | |- |voice | |- |dmote | |- |pmote | |- |omote | |- |notify | |- |sing | |- |yell | |} === Communicat...") Tag: Visual edit
  • 07:36, 7 February 2025Fletcher (hist | edit) ‎[1,107 bytes]Nauth (talk | contribs) (Created page with "Fletching is the craft of making arrows, ensuring they fly true and strike with precision. Novices begin by learning to shape shafts, attach fletchings, and fit arrowheads securely. As they refine their skills, they master techniques for balancing weight, selecting the right materials, and crafting specialized arrows suited for different purposes, such as hunting, war, or armor-piercing shots. Experienced fletchers understand the importance of wood selection, knowing wh...") Tag: Visual edit
  • 07:31, 7 February 2025Taxidermy (hist | edit) ‎[1,565 bytes]Nauth (talk | contribs) (Created page with "Prerequisite skill: [https://onwardmud.com/wiki/Skin Skin] Taxidermy is a specialized skill that represents your character's proficiency in preserving and mounting the bodies of animals for display and study. This intricate art involves a combination of anatomical knowledge, artistic skill, and craftsmanship, enabling the creation of lifelike representations of creatures from the fantasy world. As a novice in taxidermy, your character starts with basic preservation tec...") Tag: Visual edit
  • 12:02, 4 February 2025Armor Guide (hist | edit) ‎[11,633 bytes]Nauth (talk | contribs) (Created page with " == '''Armor Guide: Strengths & Weaknesses''' == This guide provides an overview of how each conventional armor type performs against various '''damage types.''' * '''Note there are 14 armour types for Onward, this is a list of the 6 most common and conventional types.''' Each armor has '''unique resistances and vulnerabilities''', making it more effective in some situations and weaker in others. ---- === '''Cloth Armor (Robes, Padded Garments)''' === 🔹 '''Lightwei...") Tag: Visual edit
  • 16:25, 21 January 2025Starting Location: Brightfell (hist | edit) ‎[12,549 bytes]Nauth (talk | contribs) (Created page with " == '''Location and Geography''' == Brightfell lies between Aerith to the east, the bustling trade center of the Kingdom, and Caeloth, the distant northern capital. Connecting these two hubs by land, Brightfell is accustomed to a steady flow of merchants, travelers, and curious wanderers—often bringing with them stories of strange events and rarer treasures. As one of the kingdom’s oldest crossroads towns, Brightfell predates even the great city of Aerith. Its dist...") Tag: Visual edit
  • 06:11, 14 January 2025Roleplay Points (hist | edit) ‎[6,795 bytes]Nauth (talk | contribs) (Created page with "== Roleplay Points and Special Roles in Onward == Certain roles in Onward are gated by Roleplay Points (RPP) due to their complexity and the importance of accurate portrayal. Here’s why they are required: In Onward, certain roles and races exist to enrich the game world by portraying specific narratives and more importantly, cultural elements. These opportunities are entrusted only to players who demonstrate the ability to fulfill them with care and authenticity, as t...") Tag: Visual edit