Common Commands

From Onward Mud Wiki

Common Commands

Basic commands

Score Shows basic information about your character
craft Lists your crafts
skills Lists your skills
knowledge Lists your coded knowledge
inspect room Inspect room

Shows details in the room which can be inspect further, if available.

info Usage: Info NPC -

Example: A haggard man digs through some rubble. Info haggard will display information about the NPC

memories Lists your memories
tables Shows tables in the room or areas where your character can sit

table A weathered firepit sits here, its embers glowing faintly beneath layers of blackened stone.

Roleplay Commands

More info will be available in game in the help file.
Command What it does
think Do a think
feel Do a feel
remember Log a memory
imagine Imagine something
plan The plan command allows you to easily show your immediate and long-term

goals to roleplay administrators.

journal An important rp tool. Use Journal to write about your characters experiences, thoughts

or pretty much anything that contributes to their journey as a character. This helps staff keep track of your characters development and opinions.

Roll VS Roll vs a D20 dice. Roll vs attribute, or skill at current level.

Communication

Emote It is possible to reference visible characters by preceding their keyword with ~ (tilde) and objects with *.

You may also use **@** to insert your character's name naturally into the emote without manually typing it.

Examples:

  > emote smiles, winking in your direction.

  > A lithe, dark-haired man smiles, winking in your direction.

  > emote puffs on *pipe.

  > A lithe, dark-haired man puffs on a long cedar pipe.

  > emote nods to ~man.

  > A lithe, dark-haired man nods to a stocky man.  >

emote nodding, @ steps toward the door.

  > Nodding, A lithe, dark-haired man steps toward the door.

Say / tell > say (lifting *tankard, nodding to [tilde]kieran) Thanks!

> tell kieran (raising a brow) You want -how- much?

> sing (drunkenly, sloshing *tank) Ninety-nine tankards...

whisper Usage: whisper <person> <message>

This command is used to attempt to communicate quietly with

someone who is in the same room. Note that it is always

possible that you will be overheard by someone else.

talk The one difference between them being that if you are

seated at a table, and wish to lower your voice so that

only others at your table will likely be able to hear,

you should use this command as opposed to SAY.


TALK will accomplish the same thing when used in

groups as well, even if you aren't at a table.

travel Usage: travel <string>

> travel

Your current travel string: (limping heavily)

> north

You begin walking northward, limping heavily.

voice Usage: voice <string>

Rather like a "vmote", or "voice emote", the voice command

allows you to specify a string that will be appended to your

character's speech. Simply entering "voice" will display

your current voice string, if any, and entering "voice normal"

will clear any voice string you have set.

dmote Usage: dmote <description addition>

Dmote allows you to add a temporary addition to your character's main or full description, adjusting how they are perceived in the game environment. This command is ideal for expressing temporary states, such as injuries, dirt, or other visible changes, without permanently altering the character's description.

Example:

He seems to be covered in dust. A large chunk of his hair is missing.

pmote Pmote is a variant of the emote command that allows a

player to temporarily alter his or her character's long

description, thus changing the way they are seen in

the game environment.

Example:

  > pmote leans quietly against the wall.

  > A lithe, dark-haired man leans quietly against the wall.

  > pmote is holding *tank and staring at ~horse

  > A lithe, dark-haired man is holding a wooden tankard

     and staring at a three-legged horse.

omote Usage: omote <object> <message>

  > omote dagger is stuck in the wall here.

  > A sharp dagger is stuck in the wall here.

 

  > omote ore is under the foot of ~red.

  > A chunk of iron ore  under the foot of a tall,

     red-haired man.

notify Use this command to let another player-character you are

familiar with, or other clan members, know that you are

online and looking for roleplay.

sing Usage: sing <message>

Sings a message out loud, audible to all those in the room.

yell Usage: shout <message>

This command is used to make yourself heard in nearby rooms

and areas. Players in other rooms will not necessarily know

who it is that shouted, but they will know whether the voice

was a male voice or a female one.

greet Use to initiate conversation with a NPC if possible

Usage: Greet haggard

Combat

Cover Usage: cover

       cover <direction>

       cover <direction> <object>

The cover command allows anyone to take advantage of the terrain

to avoid ranged attacks. You may also take cover behind an object

in the room. A pmote is generated to show others that you are

under cover. Objects do not give any advantage to cover at this

time beyond a nicer looking pmote.

Assess Get an overview of who is engaged with who and who is injured.
Alert Usage: alert

The player will make a noise, such as a whistle, that

will attract other clan members. Guards will use this to

help them arrest or subdue a criminal. Non-human

NPC's may use other means of alerts, such as howls,

screechs, or even odor.

hit Usage: hit <target>

This is the primary way to initiate combat that is not intended

to be brought to a lethal end.

kill Combat: Kill

A way to initiate combat that is intended to be

brought to a lethal end.

behead Usage: behead <corpse>
flee Usage: flee

Flee is used in combat to escape a potentially bad situation.

Fleeing is not an automatic way out, as your character's chances

for escape are based on a number of factors, including carried

weight, number of opponents, and sometimes, luck.

guard Usage: guard (<name> or <direction>)

This command has two usages. First, it may be used to

guard a mobile or PC in the event that they are attacked.

While it will not stop the first attack, you will try

to the best of your ability to rescue the target.

Second, it may be used to block off a room's exit.

surrender Usage: surrender <target>

Using this command, a character may give herself up to the

specified PC or NPC. This will allow the target to automatically

subdue the PC issuing this command, bypassing the messy (and

occasionally fatal) subdue/combat sequence involved in NPC

enforcement of the justice systems in civilized areas.

subdue Usage: subdue <target>

Using this command, you may take a sleeping or

unconscious individual into custody. You may

subdue a character that is not unconscious only

if they SURRENDER to your character.

rescue Usage: rescue <name>

Use this command to shield a companion currently engaged in combat. Your character will attempt to step between your companion and their attacker, diverting the enemy's focus onto you.

wield Usage: release

The release command allows your character to release his or

her hold on the character or NPC that s/he currently has

subdued.

Normal stance Usage: set normal

This is the default fighting mode. You will fight with a balance of

offensive and defensive moves.

Careful stance Usage: set careful

By turning this flag on, your character will fight more defensively

than offensively.

Aggressive stance Usage: set aggressive

By turning this flag on, your character will fight more offensively

than defensively.

Frantic stance Usage: set frantic

By turning this flag on, your character will forego any defensive

moves. You will only attack during battle. (Note that you will not

learn any combat skills while in this mode of combat.)

Pacifist Syntax: set pacifist

By toggling this flag on, your character will forego any

attacks they have the opportunity to make during the

course of combat. Due to increased concentration on other

things, they will receive a small bonus to defensive rolls.

Stop General: Stop

Stops certain activities. If you are performing multiple

activities, then the first of these is stopped:

  * Current and scheduled movement commands

  * Delayed activities such as inviting or searching

  * Crafting

  * Fighting

In the case of fighting, you will signal your opponent for

a truce, who may then also execute a "stop" command to

bring the combat to an end.

Switch Using this command, a player may swap currently carried

items to the other hand.

Healer commands

Please read healers guide at Healers Guide . It can be complex and afflictions like diseases go beyond coded diagnoses and require character knowledge and insight.
Bind Usage: bind <target>

bind Lanky

bind Peter

Using the bind command, a character will stop all bleeding wounds on the target. The delay for the command increases with the number and severity of the wounds being treated. If no target is specified, the bind command will default to the person issuing it.

The user and the target must not be engaged in combat when the command is used. Both hands must be free to bind a target. If holding two objects, will need to drop it before binding, unless it is a healers item.

You may hold a healing item in your free hand. Non-healers can use items like a dirty rag, bandage, or cloth to try and bind wounds.

Diagnose The diagnose command is instrumental in getting a basic sense of your patients physical condition, however, it is limited to external injuries.

Healers who are not in combat, and using diagnose on non-combatants will see additional information, such as treatment effectiveness, and binding quality, on any treated wounds as well as a more detailed picture of the patients overall health.

usage: Diagnose <target>

       diagnose lanky

       diagnose Peter

MISC

Stand Moves to the boundaries of a room to allow you to look into the next.

stand e

You begin walking eastward.

<#****** / ****** / |||||| / Balanced>

look e

You are close enough to see what is in the next room:

Small puddles of water forms in the low point of the terrain, reflecting the

cloudy sky above.

Inspect inspect the state of your armour or an object

Usage: inspect vest inspect boots