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Combined display of all available logs of Onward Mud Wiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).

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  • 15:39, 22 February 2025 Nauth talk contribs created page Common Commands (Created page with "== '''Common Commands''' == === '''Roleplay Commands''' === {| class="wikitable" |+More info will be available in game in the help file. !Command !What it does |- |think | |- |feel | |- |remember | |- |imagine | |- |plan | |- |journal | |- |Roll VS | |} === Communication === {| class="wikitable" |+ ! ! |- |Emote | |- |Say / tell | |- |whisper | |- |talk | |- |travel | |- |voice | |- |dmote | |- |pmote | |- |omote | |- |notify | |- |sing | |- |yell | |} === Communicat...") Tag: Visual edit
  • 07:36, 7 February 2025 Nauth talk contribs created page Fletcher (Created page with "Fletching is the craft of making arrows, ensuring they fly true and strike with precision. Novices begin by learning to shape shafts, attach fletchings, and fit arrowheads securely. As they refine their skills, they master techniques for balancing weight, selecting the right materials, and crafting specialized arrows suited for different purposes, such as hunting, war, or armor-piercing shots. Experienced fletchers understand the importance of wood selection, knowing wh...") Tag: Visual edit
  • 07:31, 7 February 2025 Nauth talk contribs created page Taxidermy (Created page with "Prerequisite skill: [https://onwardmud.com/wiki/Skin Skin] Taxidermy is a specialized skill that represents your character's proficiency in preserving and mounting the bodies of animals for display and study. This intricate art involves a combination of anatomical knowledge, artistic skill, and craftsmanship, enabling the creation of lifelike representations of creatures from the fantasy world. As a novice in taxidermy, your character starts with basic preservation tec...") Tag: Visual edit
  • 12:02, 4 February 2025 Nauth talk contribs created page Armor Guide (Created page with " == '''Armor Guide: Strengths & Weaknesses''' == This guide provides an overview of how each conventional armor type performs against various '''damage types.''' * '''Note there are 14 armour types for Onward, this is a list of the 6 most common and conventional types.''' Each armor has '''unique resistances and vulnerabilities''', making it more effective in some situations and weaker in others. ---- === '''Cloth Armor (Robes, Padded Garments)''' === 🔹 '''Lightwei...") Tag: Visual edit
  • 16:25, 21 January 2025 Nauth talk contribs created page Starting Location: Brightfell (Created page with " == '''Location and Geography''' == Brightfell lies between Aerith to the east, the bustling trade center of the Kingdom, and Caeloth, the distant northern capital. Connecting these two hubs by land, Brightfell is accustomed to a steady flow of merchants, travelers, and curious wanderers—often bringing with them stories of strange events and rarer treasures. As one of the kingdom’s oldest crossroads towns, Brightfell predates even the great city of Aerith. Its dist...") Tag: Visual edit
  • 17:51, 18 January 2025 Nauth talk contribs created page File:Brightfell.jpg
  • 17:51, 18 January 2025 Nauth talk contribs uploaded File:Brightfell.jpg
  • 08:42, 17 January 2025 Nauth talk contribs created page File:Stranger.png
  • 08:42, 17 January 2025 Nauth talk contribs uploaded File:Stranger.png
  • 08:41, 17 January 2025 Nauth talk contribs created page File:Haven.png
  • 08:41, 17 January 2025 Nauth talk contribs uploaded File:Haven.png
  • 06:11, 14 January 2025 Nauth talk contribs created page Roleplay Points (Created page with "== Roleplay Points and Special Roles in Onward == Certain roles in Onward are gated by Roleplay Points (RPP) due to their complexity and the importance of accurate portrayal. Here’s why they are required: In Onward, certain roles and races exist to enrich the game world by portraying specific narratives and more importantly, cultural elements. These opportunities are entrusted only to players who demonstrate the ability to fulfill them with care and authenticity, as t...") Tag: Visual edit
  • 14:38, 17 November 2024 Nauth talk contribs created page Lorecraft (Created page with "Prerequisite Skill: Literacy Lorecraft is the art of researching, interpreting, and preserving the ancient knowledge and legends of the world. This skill combines scholarly pursuit with practical craftsmanship, allowing characters to uncover the forgotten lore of bygone eras. Lorecraft is crucial for those who seek to unravel the world's hidden truths, whether it be the discovery of ancient ruins, the crafting of potent magical items, or the preservation of long-forgot...") Tag: Visual edit
  • 16:10, 12 November 2024 Nauth talk contribs created page Starting Location (Haven) (Created page with "'''Location and Geography''' Nestled among gentle, rolling hills, Haven is bordered by dense forests that serve as both a resource and a potential hazard for its inhabitants. The town’s layout centers around a bustling square, with cobblestone streets branching out through charming rows of timber-framed buildings often adorned with colorful banners and intricate carvings which portray the creative skills of local artisans. These streets are well-trodden by both locals...") Tag: Visual edit
  • 15:52, 11 November 2024 Nauth talk contribs created page Magic (Haven) (Created page with "Magic is a Familiar Mystery In Haven, magic is an accepted, yet mysterious, part of life. While many people are aware of its presence and occasionally witness small magical acts or potions, few fully grasp its nature or principles. The average person might know enough to recognize magical artifacts or charms, but they likely regard more advanced magic with a mix of cautious respect. Haven’s surroundings contain ancient ruins, some of which are believed to have once b...") Tag: Visual edit
  • 15:46, 11 November 2024 Nauth talk contribs created page Religion (Ardellis) (Created page with "Religion in Ardellis In the Kingdom of Ardellis, no singular faith is universally acknowledged as the "correct" belief system. Instead, the region is characterized by a patchwork of cultural influences that have evolved over time, resulting in a diverse and often indifferent attitude towards religion. Many citizens express scepticism towards the existence of gods or spirits, with common responses ranging from outright disbelief to casual indifference. If one were t...") Tag: Visual edit
  • 06:50, 7 November 2024 Nauth talk contribs created page Rules (Created page with "1") Tag: Visual edit
  • 11:37, 3 November 2024 Nauth talk contribs created page Weapon and Ranged Weapon Skills (Created page with "=== The following includes a list of Weapon Skills and Ranged Weapon Skills. === Example types of some weapons included. === Light Pierce Weapons === * Daggers * Dirks * Stiletto === Medium Pierce Weapons === * Rapier * Short Spear === Heavy Pierce Weapons === * Long Spear * Estoc ---- === Light Edge Weapons === * Short sword * Kris * Hand Axe === Medium Edge Weapons === * Longsword * Hand and a Half Sword * Sabre === Heavy Edge Weapons === * Broadsword * Wa...") Tag: Visual edit
  • 03:17, 3 November 2024 Nauth talk contribs created page Quickguard (Created page with "Skill: Quickguard Usage: Quickguard Prerequisites: Light-pierce, light-edge, light-blunt, medium-pierce, medium-blunt, medium-edge Quickguard is an defensive ability during which the user focuses on speed and finesse in weapon handling, '''facilitating swift and precise parries against multiple adversaries''' simultaneously, emphasizing a defensive stance. This skill capitalizes on dexterity, allowing the user to anticipate and counter incoming attacks with remarkable...") Tag: Visual edit
  • 14:44, 27 October 2024 Nauth talk contribs deleted page File:Diagnose2.png (content was: "diag2", and the only contributor was "Nauth" (talk))
  • 14:44, 27 October 2024 Nauth talk contribs deleted page File:Treatment.png (content was: "Treatment", and the only contributor was "Nauth" (talk))
  • 14:43, 27 October 2024 Nauth talk contribs deleted page File:SuccessfulBinding.png (content was: "SuccessfulBinding", and the only contributor was "Nauth" (talk))
  • 14:43, 27 October 2024 Nauth talk contribs deleted page File:Bleeding out.png (content was: "Bleeding out", and the only contributor was "Nauth" (talk))
  • 14:43, 27 October 2024 Nauth talk contribs deleted page File:Diagnose - bleed.png (content was: "diagnose - bleed", and the only contributor was "Nauth" (talk))
  • 14:43, 27 October 2024 Nauth talk contribs deleted page File:Diagnose.png (content was: "Diagnose", and the only contributor was "Nauth" (talk))
  • 14:43, 27 October 2024 Nauth talk contribs deleted page File:Image.png (content was: "Insufficent skill", and the only contributor was "Nauth" (talk))
  • 14:43, 27 October 2024 Nauth talk contribs deleted page File:Sufficient skill.png (content was: "Healing guide", and the only contributor was "Nauth" (talk))
  • 14:43, 27 October 2024 Nauth talk contribs deleted page Gameworld (content was: "Races Category:Gameworld", and the only contributor was "Nauth" (talk))
  • 14:42, 27 October 2024 Nauth talk contribs deleted page Index.php?title=Category:Skills (content was: "Skills", and the only contributor was "Nauth" (talk))
  • 14:42, 27 October 2024 Nauth talk contribs deleted page Gameworld/Races (content was: "Onward Mud focuses heavily on cultural roleplay. Certain races will only be playable once a player has enough RPP (Roleplay Points) to unlock them. These races will require significant roleplay as each character ingame will be responsible for accurately representing their specific races' culture, knowledge and ethos. At the time of Alpha Testing, two races will be available: * A...", and the only contributor was "Nauth" (talk))
  • 12:35, 27 October 2024 Nauth talk contribs created page Geography (Created page with "Pre-Alpha will take place in the town of Haven. thumb The small town of Haven lies to the west of Aerith, a few days' journey inland from those bustling harbors . Haven is an ancient town that has historically served as a vital route between the capital of Caeloth to the far north, and the great trade hub of the city of Aerith. Known as the 'Crossroads Town,' it has long been a gathering place for travellers and merchants whose good...") Tag: Visual edit
  • 12:25, 27 October 2024 Nauth talk contribs created page File:Conceptual map pre alpha.jpg
  • 12:25, 27 October 2024 Nauth talk contribs uploaded File:Conceptual map pre alpha.jpg
  • 11:21, 27 October 2024 Nauth talk contribs created page Stranger (Created page with "The '''Strangers''' are a mysterious new race that emerged following a catastrophic storm in Haven, where an ancient, dormant waygate unexpectedly activated. This storm heralded the arrival of the first Stranger, staggering from the waygate with disoriented tales of places unknown and landscapes foreign to the people of Ardellis. In the days and weeks following, a slow but steady influx of Strangers has continued, each an enigma from realms unheard of, speaking of distan...") Tag: Visual edit
  • 11:11, 27 October 2024 Nauth talk contribs created page Ardelan (Created page with "The '''Ardelan''', hailing from the politically neutral kingdom of Ardellis, embody a unique blend of diversity and adaptability. With no single set of defining cultural traits, the Ardelan people are shaped by the specific regions within Ardellis that they call home. This internal diversity leads to a society where customs, dialects, attire, and values can vary widely from one part of the kingdom to another. This many varied traditions makes them uniquely suited to peac...") Tag: Visual edit
  • 10:57, 27 October 2024 Nauth talk contribs created page Game World (Created page with "* Races Back to the Main Page") Tag: Visual edit
  • 12:26, 22 October 2024 Nauth talk contribs created page Treating Illness (Created page with "TREATING ILLNESS Once a healer is confident in their diagnoses of an illness or poison, they can treat it with the appropriate remedy (medicine) detailed in their knowledge craft. Some treatments can take a short time to to become effective. It is important to note that starting off, your character only has the medical knowledge appropriate to their race / region, and skill level. Some characters will have knowledge that is rare to come by, or unique to the character....")
  • 06:04, 31 May 2024 Nauth talk contribs created page Shipbuilding (Created page with "Prerequisite skill: Skin Taxidermy is a specialized skill that represents your character's proficiency in preserving and mounting the bodies of animals for display and study. This intricate art involves a combination of anatomical knowledge, artistic skill, and craftsmanship, enabling the creation of lifelike representations of creatures from the fantasy world. As a novice in taxidermy, your character starts with basic preservation techniques, focusing on small ani...") Tag: Visual edit
  • 05:30, 21 May 2024 Nauth talk contribs created page Weaponcrafting (Created page with "The Weaponcrafting skill represents your character's mastery in crafting various types of weapons, from simple blades to complex warhammers and everything in between. This skill encompasses the knowledge, techniques, and craftsmanship required to create weapons of different sizes, styles, and materials, each tailored to specific combat needs and preferences. Novice weaponcrafters begin with basic tasks such as selecting suitable materials, shaping the weapon components,...") Tag: Visual edit
  • 05:26, 21 May 2024 Nauth talk contribs created page Shieldcrafting (Created page with "The Shieldcrafting skill is the specialized craft of creating sturdy and reliable shields, essential defensive gear for warriors and adventurers. Shieldsmiths specialize in working with various materials such as wood, metal, and reinforced leather to fashion shields of different shapes and sizes, each offering unique defensive benefits. Novice shieldsmiths typically start with basic tasks like repairing damaged shields or crafting simple wooden bucklers. As they gain ex...") Tag: Visual edit
  • 05:26, 21 May 2024 Nauth talk contribs deleted page Shieldmaking (content was: "The Shieldmaking skill is the specialized craft of creating sturdy and reliable shields, essential defensive gear for warriors and adventurers. Shieldsmiths specialize in working with various materials such as wood, metal, and reinforced leather to fashion shields of different shapes and sizes, each offering unique defensive benefits. Novice shieldsmiths typically start with basic t...", and the only contributor was "Nauth" (talk))
  • 05:25, 21 May 2024 Nauth talk contribs created page Armorcrafting (Created page with "The Armorcrafting skill is the art of forging protective gear for warriors and adventurers, specializing in the creation of various types of armor. This skill involves working with materials such as leather, metal plates, and chainmail rings to fashion sturdy and resilient protective suits. Novice armorscrafters typically begin with basic tasks such as crafting simple leather armors. As they gain proficiency, armorscrafters advance to crafting into more intricate and d...") Tag: Visual edit
  • 05:24, 21 May 2024 Nauth talk contribs deleted page Armormaking (content was: "The Armorcrafting skill is the art of forging protective gear for warriors and adventurers, specializing in the creation of various types of armor. This skill involves working with materials such as leather, metal plates, and chainmail rings to fashion sturdy and resilient protective suits. Novice armorsmiths typically begin with basic tasks such as crafting simple leather armors....", and the only contributor was "Nauth" (talk))
  • 05:22, 21 May 2024 Nauth talk contribs created page Bowmaking (Created page with "The Bowmaking skill represents your character's expertise in crafting bows, which are essential ranged weapons for hunters, archers, and adventurers. This skill encompasses the knowledge and techniques required to create bows of various types, sizes, and materials, each tailored to different purposes and preferences. Novice bowmakers begin with basic tasks such as selecting suitable wood, shaping the bow stave, and stringing the bow, or the basic creation of slings. As...") Tag: Visual edit
  • 05:19, 21 May 2024 Nauth talk contribs created page Shieldmaking (Created page with "The Shieldmaking skill is the specialized craft of creating sturdy and reliable shields, essential defensive gear for warriors and adventurers. Shieldsmiths specialize in working with various materials such as wood, metal, and reinforced leather to fashion shields of different shapes and sizes, each offering unique defensive benefits. Novice shieldsmiths typically start with basic tasks like repairing damaged shields or crafting simple wooden bucklers. As they gain expe...") Tag: Visual edit
  • 05:15, 21 May 2024 Nauth talk contribs created page Armormaking (Created page with "The Armormaking skill is the art of forging protective gear for warriors and adventurers, specializing in the creation of various types of armor. This skill involves working with materials such as leather, metal plates, and chainmail rings to fashion sturdy and resilient protective suits. Novice armorsmiths typically begin with basic tasks such as crafting simple leather armors. As they gain proficiency, armorsmiths advance to crafting into more intricate and durable...") Tag: Visual edit
  • 05:05, 21 May 2024 Nauth talk contribs created page Woodcraft (Created page with "Woodcraft encompasses the mastery of working with wood, from shaping it into functional objects to crafting intricate pieces of art. Novices in woodcraft start with basic skills like carving simple shapes and joining pieces together. As they progress, they learn more advanced techniques, such as woodturning, inlaying, and carving intricate designs. Experienced woodcrafters are capable of creating a wide range of items, including furniture, containers, and structures. Th...") Tag: Visual edit
  • 05:01, 21 May 2024 Nauth talk contribs created page Logging (Created page with "The Logging skill embodies the art of harvesting timber from the ancient forests that dot the landscape. From towering oaks to majestic pines, loggers venture into the heart of the wilderness to reap the precious resource that fuels civilization's growth. Novice loggers begin their journey by learning the basics: identifying suitable trees for harvest, wielding axes and saws to fell them safely, and processing the felled timber into usable lumber. Experienced loggers b...") Tag: Visual edit
  • 04:58, 21 May 2024 Nauth talk contribs created page Mining (Created page with "The Mining skill represents your character's proficiency in extracting valuable minerals and ores from the earth. Novice miners start their journey by learning the basics: identifying promising locations, wielding pickaxes to chip away at surface deposits, and sifting through rubble in search of valuable minerals. As they gain experience, they delve deeper into the earth, navigating dark tunnels and mastering the art of ore extraction. Experienced miners become adept a...") Tag: Visual edit
  • 04:50, 21 May 2024 Nauth talk contribs created page Aquatic Harvesting (Created page with "Prerequisite skill: Fishing The Aquatic Harvesting is a specialized skill represents your character's proficiency in gathering resources and valuable materials from aquatic environments such as rivers, lakes, and oceans. Unlike fishing, aquatic harvesting involves a broader range of activities aimed at extracting various natural treasures from underwater ecosystems. Novice practitioners of aquatic harvesting begin with basic tasks such as skinning fish to extract...") Tag: Visual edit
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