Trip

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Revision as of 10:26, 17 May 2024 by Nauth (talk | contribs) (Created page with "Skill Trip Prerequisites: Any Weapon Skill Usage: Trip <target> Trip enables the practitioner to execute a swift and strategic maneuver aimed at destabilizing their opponent's footing, causing them to lose balance and fall to the ground. By leveraging agility and timing, this skill involves a calculated sweep or sweep-like motion intended to disrupt the opponent's stance and create an opening for follow-up actions. Whether executed with a well-placed leg sweep or a pr...")
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Skill Trip

Prerequisites: Any Weapon Skill

Usage: Trip <target>

Trip enables the practitioner to execute a swift and strategic maneuver aimed at destabilizing their opponent's footing, causing them to lose balance and fall to the ground. By leveraging agility and timing, this skill involves a calculated sweep or sweep-like motion intended to disrupt the opponent's stance and create an opening for follow-up actions. Whether executed with a well-placed leg sweep or a precise movement of the weapon, Trip offers a tactical advantage by rendering the opponent vulnerable and prone, providing opportunities for further attacks or strategic repositioning in combat scenarios.

Trip relies on the agility attribute.

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