Treating wounds
BINDING A BLEEDING WOUND
Usage: bind <target>
bind Lanky
bind Peter
Using the bind command, a character will stop all bleeding wounds on the target. The delay for the command increases with the number and severity of the wounds being treated. If no target is specified, the bind command will default to the person issuing it.
The user and the target must not be engaged in combat when the command is used. Both hands must be free to bind a target. If holding two objects, will need to drop it before binding, unless it is a healers item.
You may hold a healing item in your free hand. Non-healers can use items like a dirty rag, bandage, or cloth to try and bind wounds.
Healers can use any applicable healing item, such as a clean bandage or healing kit. The bind command will use up the item or consume one use of the healing kit, speeding up the binding process and reducing blood loss for quicker recovery.
If no binding item is available, you will apply pressure to the wounds with your hands to stop the bleeding. You will be unable to move or take other actions without removing the pressure and allowing the bleeding to continue. It is advisable to continue applying pressure until someone else binds the wound properly or a healer treats it.
TREATING A WOUND
Remedies.
A remedy is an item needed when using the treat command on a wound. Remedies can include bandages, ointments, salves, or healer's kits.
Each remedy has unique properties, such as a required skill level to use, a limited number of doses, and a bonus or penalty to the healing rate of wounds treated by it.
Additionally, some remedies are designed for specific types of wounds: poultices might be most effective for contusions, while salves or ointments are better for open wounds.
To use a remedy, you need to be holding it.
If you have the healing skill, you can get detailed information about a remedy by using the exam command on it, provided your skill level is high enough.