User contributions for Nauth

A user with 763 edits. Account created on 5 May 2024.
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17 May 2024

16 May 2024

  • 14:3014:30, 16 May 2024 diff hist +16 Diagnosing a patientNo edit summary Tag: Visual edit
  • 14:3014:30, 16 May 2024 diff hist +2,910 Diagnosing a patientNo edit summary Tag: Visual edit
  • 14:2414:24, 16 May 2024 diff hist +866 N Diagnosing a patientCreated page with "=== WOUNDS: === The '''diagnose command''' is instrumental in getting a basic sense of your patients physical condition. Healers who are not in combat, and using diagnose on non-combatants will see additional information, such as treatment effectiveness, and binding quality, on any treated wounds as well as a more detailed picture of the patients overall health. usage: '''Diagnose''' <target>        diagnose lanky        diagnose Peter A lanky, foppish..." Tag: Visual edit
  • 14:1314:13, 16 May 2024 diff hist +105 N Healers GuideCreated page with "'''The following is a guide for characters with the Healing Skill:''' Basics * Diagnosing a patient" Tag: Visual edit
  • 13:3413:34, 16 May 2024 diff hist +1,162 N HealingCreated page with "The Healing skill is essential for characters to possess the knowledge and abilities to treat injuries, ailments, and afflictions. Novice healers possess basic knowledge and skills in the art of healing, allowing them to provide rudimentary care and treatment for minor injuries and common ailments. They may be able to administer basic first aid, prepare herbal remedies, and offer comforting words and support to those in need. Novices are still learning and may struggle..." Tag: Visual edit
  • 13:2613:26, 16 May 2024 diff hist +603 N BarterCreated page with "Usage: barter <buy|sell> <item> barter buy shortsword The Barter skill empowers characters to navigate the complexities of trade and commerce, ensuring that they get the best possible deals when buying or selling goods. If the bartering is successful, a small markup (if selling), or small discount (if buying) will be forthcoming, depending on the characters barter skill. After bartering, items whose cost has been negotiated already will be noted with (neg). After a..." current Tag: Visual edit
  • 13:2013:20, 16 May 2024 diff hist −1 SkillsNo edit summary Tag: Visual edit
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