New pages

New pages
Hide registered users | Show bots | Hide redirects
  • 13:38, 17 November 2024Lorecraft (hist | edit) ‎[2,314 bytes]Nauth (talk | contribs) (Created page with "Prerequisite Skill: Literacy Lorecraft is the art of researching, interpreting, and preserving the ancient knowledge and legends of the world. This skill combines scholarly pursuit with practical craftsmanship, allowing characters to uncover the forgotten lore of bygone eras. Lorecraft is crucial for those who seek to unravel the world's hidden truths, whether it be the discovery of ancient ruins, the crafting of potent magical items, or the preservation of long-forgot...") Tag: Visual edit
  • 15:10, 12 November 2024Starting Location (Haven) (hist | edit) ‎[12,170 bytes]Nauth (talk | contribs) (Created page with "'''Location and Geography''' Nestled among gentle, rolling hills, Haven is bordered by dense forests that serve as both a resource and a potential hazard for its inhabitants. The town’s layout centers around a bustling square, with cobblestone streets branching out through charming rows of timber-framed buildings often adorned with colorful banners and intricate carvings which portray the creative skills of local artisans. These streets are well-trodden by both locals...") Tag: Visual edit
  • 14:52, 11 November 2024Magic (Haven) (hist | edit) ‎[1,542 bytes]Nauth (talk | contribs) (Created page with "Magic is a Familiar Mystery In Haven, magic is an accepted, yet mysterious, part of life. While many people are aware of its presence and occasionally witness small magical acts or potions, few fully grasp its nature or principles. The average person might know enough to recognize magical artifacts or charms, but they likely regard more advanced magic with a mix of cautious respect. Haven’s surroundings contain ancient ruins, some of which are believed to have once b...") Tag: Visual edit
  • 14:46, 11 November 2024Religion (Ardellis) (hist | edit) ‎[1,130 bytes]Nauth (talk | contribs) (Created page with "Religion in Ardellis In the Kingdom of Ardellis, no singular faith is universally acknowledged as the "correct" belief system. Instead, the region is characterized by a patchwork of cultural influences that have evolved over time, resulting in a diverse and often indifferent attitude towards religion. Many citizens express scepticism towards the existence of gods or spirits, with common responses ranging from outright disbelief to casual indifference. If one were t...") Tag: Visual edit
  • 05:50, 7 November 2024Rules (hist | edit) ‎[10,315 bytes]Nauth (talk | contribs) (Created page with "1") Tag: Visual edit
  • 10:37, 3 November 2024Weapon and Ranged Weapon Skills (hist | edit) ‎[750 bytes]Nauth (talk | contribs) (Created page with "=== The following includes a list of Weapon Skills and Ranged Weapon Skills. === Example types of some weapons included. === Light Pierce Weapons === * Daggers * Dirks * Stiletto === Medium Pierce Weapons === * Rapier * Short Spear === Heavy Pierce Weapons === * Long Spear * Estoc ---- === Light Edge Weapons === * Short sword * Kris * Hand Axe === Medium Edge Weapons === * Longsword * Hand and a Half Sword * Sabre === Heavy Edge Weapons === * Broadsword * Wa...") Tag: Visual edit
  • 02:17, 3 November 2024Quickguard (hist | edit) ‎[1,143 bytes]Nauth (talk | contribs) (Created page with "Skill: Quickguard Usage: Quickguard Prerequisites: Light-pierce, light-edge, light-blunt, medium-pierce, medium-blunt, medium-edge Quickguard is an defensive ability during which the user focuses on speed and finesse in weapon handling, '''facilitating swift and precise parries against multiple adversaries''' simultaneously, emphasizing a defensive stance. This skill capitalizes on dexterity, allowing the user to anticipate and counter incoming attacks with remarkable...") Tag: Visual edit
  • 11:35, 27 October 2024Geography (hist | edit) ‎[2,822 bytes]Nauth (talk | contribs) (Created page with "Pre-Alpha will take place in the town of Haven. thumb The small town of Haven lies to the west of Aerith, a few days' journey inland from those bustling harbors . Haven is an ancient town that has historically served as a vital route between the capital of Caeloth to the far north, and the great trade hub of the city of Aerith. Known as the 'Crossroads Town,' it has long been a gathering place for travellers and merchants whose good...") Tag: Visual edit
  • 10:21, 27 October 2024Stranger (hist | edit) ‎[2,878 bytes]Nauth (talk | contribs) (Created page with "The '''Strangers''' are a mysterious new race that emerged following a catastrophic storm in Haven, where an ancient, dormant waygate unexpectedly activated. This storm heralded the arrival of the first Stranger, staggering from the waygate with disoriented tales of places unknown and landscapes foreign to the people of Ardellis. In the days and weeks following, a slow but steady influx of Strangers has continued, each an enigma from realms unheard of, speaking of distan...") Tag: Visual edit
  • 10:11, 27 October 2024Ardelan (hist | edit) ‎[2,734 bytes]Nauth (talk | contribs) (Created page with "The '''Ardelan''', hailing from the politically neutral kingdom of Ardellis, embody a unique blend of diversity and adaptability. With no single set of defining cultural traits, the Ardelan people are shaped by the specific regions within Ardellis that they call home. This internal diversity leads to a society where customs, dialects, attire, and values can vary widely from one part of the kingdom to another. This many varied traditions makes them uniquely suited to peac...") Tag: Visual edit
  • 09:57, 27 October 2024Game World (hist | edit) ‎[500 bytes]Nauth (talk | contribs) (Created page with "* Races Back to the Main Page") Tag: Visual edit
  • 11:26, 22 October 2024Treating Illness (hist | edit) ‎[1,946 bytes]Nauth (talk | contribs) (Created page with "TREATING ILLNESS Once a healer is confident in their diagnoses of an illness or poison, they can treat it with the appropriate remedy (medicine) detailed in their knowledge craft. Some treatments can take a short time to to become effective. It is important to note that starting off, your character only has the medical knowledge appropriate to their race / region, and skill level. Some characters will have knowledge that is rare to come by, or unique to the character....")