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Combined display of all available logs of Onward Mud Wiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 08:50, 17 May 2024 Nauth talk contribs created page Cripple (Created page with "Usage: Cripple <target> Cripple is a strategic combat maneuver designed to incapacitate opponents by targeting their knees or ankles, thereby impeding their mobility and agility on the battlefield. By focusing on the lower extremities, practitioners of Cripple aim to disrupt their opponent's ability to move effectively and evade attacks. A successful application of Cripple significantly diminishes the opponent's movement capabilities, slowing their pace and restricting...") Tag: Visual edit
- 08:43, 17 May 2024 Nauth talk contribs created page Dirty Tricks (Created page with "Usage: Dirtytricks Dirty tricks automatically targets the primary opponent in battle. Dirty Tricks involves the use of underhanded tactics to incapacitate enemies, exploiting their vulnerabilities to gain an advantage in combat. One such maneuver is throwing sand in the opponent's eyes, temporarily blinding them and leaving them vulnerable to follow-up attacks. This skill requires cunning, quick thinking, and the ability to capitalize on the opponent's weaknesses. Cha...") Tag: Visual edit
- 08:37, 17 May 2024 Nauth talk contribs created page Stagger (Created page with "The Stagger skill enables characters to deliver a close-quarter blow to their main opponent's head using the pommel of a weapon. This maneuver is aimed at disrupting the opponent's balance and potentially inflicting a concussion. Skilled users of the Stagger skill may succeed in staggering their opponents, causing them to be knocked down. During combat, the Stagger skill automatically targets the primary opponent currently engaged with, focusing on delivering a precise...") Tag: Visual edit
- 08:30, 17 May 2024 Nauth talk contribs created page Kick (Created page with "The Kick skill enables characters to execute a forceful kick attack during combat. This maneuver involves using the lower body to deliver a powerful blow to the opponent, aiming to inflict damage or create distance. Kicking can be an effective way to stun or disorient the opponent, interrupt their actions, or create openings for follow-up attacks. The effectiveness of the kick depends on the greater of the character's agility or strength, and combat proficiency. Master...") Tag: Visual edit
- 08:28, 17 May 2024 Nauth talk contribs created page Disarm (Created page with "Usage: disarm The Disarm skill allows characters to attempt to disarm their opponent during combat and will automatically target their primarily opponent. The disarm skills attempts to forcefully remove the opponents weapon from their grasp, rendering them temporarily unarmed. A successful disarm can create a significant advantage in battle by disarming the opponent and leaving them vulnerable to follow-up attacks. However, this maneuver requires precise timing and s...") Tag: Visual edit
- 08:22, 17 May 2024 Nauth talk contribs created page Backstab (Created page with "Prerequisite Skill: Hide The Backstab skill enables characters to attempt a sneak attack from behind, delivering a single devastating strike. However, it cannot be used against opponents who are actively engaged in combat. The chances of successfully landing a blow are drastically reduced if the backstabber is not hidden at the time of the attack. This skill rewards stealth and precision, making it a deadly tool in the hands of a skilled assassin. Backstab makes...") Tag: Visual edit
- 08:17, 17 May 2024 Nauth talk contribs created page Category:Combat Skills (Created page with "Combat Skills") Tag: Visual edit
- 08:17, 17 May 2024 Nauth talk contribs created page Shield Wall (Created page with "'''Skill: Shield Wall''' The Shield Wall skill allows characters to brace themselves behind their shield, greatly reducing incoming damage for a short duration. While in this defensive stance, offensive capabilities are limited. This skill is particularly useful when protecting others and requires significant strength and stamina to maintain the shield's position while absorbing blows. Shield Wall makes use of the strength and constitution attribute. Skills|Back to...") Tag: Visual edit
- 08:13, 17 May 2024 Nauth talk contribs created page Shield Bash (Created page with "'''Skill: Shield Bash''' Shield Bash is a powerful strike using the shield to knock over an enemy. This manoeuvre can interrupt spellcasting, set an opponent off balance, or even cause a concussion. By leveraging the full force of the shield, characters can create openings in the enemy's defense, making it a versatile and effective combat skill. Shield Bash relies on the strength attribute. Back to Skills Category:Combat Skills") Tag: Visual edit
- 07:59, 17 May 2024 Nauth talk contribs created page Poisoncraft (Created page with "Poisoncraft allows a character to create a variety of poisons. Novices can craft weak mixtures that may cause mild discomfort or minor ailments. Masters, however, can brew potent poisons capable of severe damage or even death. There is always a risk of self-poisoning, sickness, or health degradation if proper precautions are not taken. Mastery of Poisoncraft requires not only skill but also great care and meticulous attention to detail. Rare concoctions are always soug...") Tag: Visual edit
- 07:51, 17 May 2024 Nauth talk contribs created page Literacy (Created page with "'''RPP Restricted skill.''' Literacy is the cornerstone of education across civilizations, but is often restricted to the wealthy, nobility, royalty, or sages. This skill grants access to information and lore, empowering characters to decipher written texts, delve into ancient historical manuscripts, and unlock the secrets of knowledge preserved in written form. Whether it's decoding ancient scrolls or perusing scholarly tomes, characters with high literacy skill have...") Tag: Visual edit
- 07:43, 17 May 2024 Nauth talk contribs created page Research (Created page with "'''RPP Restricted skill.''' Usage: research 'beast red-eyes night Haven' research 'coughing mucus stiffness sick illness' The research command allows literate characters to make use of the local library / archives to try and unearth knowledge about a specific topic by use of keywords. Researching has a long cooldown to prevent abuse and results are dependant on your characters research ability and the location the research is being conducted in. Using the research c...") Tag: Visual edit
- 07:24, 17 May 2024 Nauth talk contribs created page Listen (Created page with "This skill measures your character's acuity of hearing. It is a passive skill, often manifesting itself as snippets of overhead conversation from nearby tables in the common room of a bar. The higher your character's Listen skill, the more likely they are to catch subtle sounds and overhear important information. This can also assist in the wilderness. It makes use of the intelligence attribute. Back to Skills Category:Utility Skills") Tag: Visual edit
- 07:21, 17 May 2024 Nauth talk contribs created page Climb (Created page with "'''Skills: Climb''' Climb is a passive skill that measures your character's ability to scale surfaces or use ropes. This skill will be automatically employed by the game code when needed, allowing your character to navigate vertical challenges and obstacles seamlessly. A character who is weighed down will have difficulty climbing, and those who are heavily encumbered may be prone to falling. The higher the skill level, the more efficiently and safely your character can...") Tag: Visual edit
- 06:14, 17 May 2024 Nauth talk contribs created page Guides (Created page with "Healers Guide") Tag: Visual edit
- 06:13, 17 May 2024 Nauth talk contribs deleted page File:Successful binding.png (content was: "successful binding", and the only contributor was "Nauth" (talk))
- 06:11, 17 May 2024 Nauth talk contribs created page File:SuccessfulBinding.png
- 06:11, 17 May 2024 Nauth talk contribs uploaded File:SuccessfulBinding.png
- 06:07, 17 May 2024 Nauth talk contribs created page File:Treatment.png
- 06:07, 17 May 2024 Nauth talk contribs uploaded File:Treatment.png
- 05:49, 17 May 2024 Nauth talk contribs created page File:Successful binding.png
- 05:49, 17 May 2024 Nauth talk contribs uploaded File:Successful binding.png
- 05:44, 17 May 2024 Nauth talk contribs created page File:Diagnose2.png
- 05:44, 17 May 2024 Nauth talk contribs uploaded File:Diagnose2.png
- 05:29, 17 May 2024 Nauth talk contribs created page File:Bleeding out.png
- 05:29, 17 May 2024 Nauth talk contribs uploaded File:Bleeding out.png
- 05:28, 17 May 2024 Nauth talk contribs created page File:Diagnose - bleed.png
- 05:28, 17 May 2024 Nauth talk contribs uploaded File:Diagnose - bleed.png
- 05:20, 17 May 2024 Nauth talk contribs created page File:Diagnose.png
- 05:20, 17 May 2024 Nauth talk contribs uploaded File:Diagnose.png
- 05:20, 17 May 2024 Nauth talk contribs created page Treating wounds (Created page with "==== <u>BINDING A BLEEDING WOUND</u> ==== Usage: bind <target> bind Lanky bind Peter Using the bind command, a character '''will stop all bleeding wounds on the target'''. The delay for the command increases with the number and severity of the wounds being treated. If no target is specified, the bind command will default to the person issuing it. The user and the target must not be engaged in combat when the command is used. '''Both hands must be free to bind a targe...") Tag: Visual edit
- 05:13, 17 May 2024 Nauth talk contribs created page File:Image.png
- 05:13, 17 May 2024 Nauth talk contribs uploaded File:Image.png
- 05:12, 17 May 2024 Nauth talk contribs created page File:Sufficient skill.png
- 05:12, 17 May 2024 Nauth talk contribs uploaded File:Sufficient skill.png
- 14:24, 16 May 2024 Nauth talk contribs created page Diagnosing a patient (Created page with "=== WOUNDS: === The '''diagnose command''' is instrumental in getting a basic sense of your patients physical condition. Healers who are not in combat, and using diagnose on non-combatants will see additional information, such as treatment effectiveness, and binding quality, on any treated wounds as well as a more detailed picture of the patients overall health. usage: '''Diagnose''' <target> diagnose lanky diagnose Peter A lanky, foppish...") Tag: Visual edit
- 14:13, 16 May 2024 Nauth talk contribs created page Healers Guide (Created page with "'''The following is a guide for characters with the Healing Skill:''' Basics * Diagnosing a patient") Tag: Visual edit
- 13:34, 16 May 2024 Nauth talk contribs created page Healing (Created page with "The Healing skill is essential for characters to possess the knowledge and abilities to treat injuries, ailments, and afflictions. Novice healers possess basic knowledge and skills in the art of healing, allowing them to provide rudimentary care and treatment for minor injuries and common ailments. They may be able to administer basic first aid, prepare herbal remedies, and offer comforting words and support to those in need. Novices are still learning and may struggle...") Tag: Visual edit
- 13:26, 16 May 2024 Nauth talk contribs created page Barter (Created page with "Usage: barter <buy|sell> <item> barter buy shortsword The Barter skill empowers characters to navigate the complexities of trade and commerce, ensuring that they get the best possible deals when buying or selling goods. If the bartering is successful, a small markup (if selling), or small discount (if buying) will be forthcoming, depending on the characters barter skill. After bartering, items whose cost has been negotiated already will be noted with (neg). After a...") Tag: Visual edit
- 13:13, 16 May 2024 Nauth talk contribs created page Skin (Created page with "Usage: skin <carcass> skin deer The Skin skill is a vital ability for characters who hunt or scavenge, enabling them to expertly prepare and treat animal carcasses to extract valuable resources such as pelts or hides. Novice skinners possess basic knowledge and skills in the art of preparing animal carcasses. They can perform simple skinning techniques to remove hides or pelts from smaller animals with moderate success. Novices may struggle with larger or more challen...") Tag: Visual edit
- 13:06, 16 May 2024 Nauth talk contribs created page Riding (Created page with "The Ride skill is essential for characters who rely on mounted transportation, , providing them with the expertise needed to handle horses and other mounts safely and effectively. Novice riders possess basic riding skills, allowing them to mount, dismount, and guide a horse at a steady pace on flat terrain. They can maintain control over their mount under normal conditions but may struggle with more challenging manoeuvres or situations. Mastery of this skill enables...") Tag: Visual edit
- 12:27, 16 May 2024 Nauth talk contribs created page Wilderness Survival (Created page with "The Wilderness Survival skill is indispensable for characters navigating through untamed landscapes, providing them with essential knowledge and abilities to ensure their safety and sustenance in the wild. Wilderness survivors possess foundational skills for avoiding danger and securing basic needs in the wilderness. They can identify dangerous animals and take measures to evade or defend against them. Novices are also capable of foraging for food and water, though the...") Tag: Visual edit
- 12:20, 16 May 2024 Nauth talk contribs created page Pathfinding (Created page with "The Pathfinding skill equips characters with the ability to navigate through the wilderness with confidence and efficiency. Novice pathfinders benefit from a basic understanding of wilderness navigation, allowing them to avoid getting lost or turned around in unfamiliar terrain. They possess rudimentary map-reading skills, can identify basic landmarks, and have a general sense of direction. Masters of Pathfinding are seasoned wilderness experts with extensive knowled...") Tag: Visual edit
- 12:09, 16 May 2024 Nauth talk contribs created page Steal (Created page with "Usage: steal lanky pouch steal beggar steal Peter pouch steal Peter backpack The Steal skill grants characters the ability to discreetly pilfer items from unsuspecting targets. However, engaging in this practice carries significant risks, particularly in lawful areas where theft is prohibited. Here's a breakdown of how the skill works and its potential consequences: Characters can use the Steal command to attempt to lift items from a target's possession...") Tag: Visual edit
- 12:02, 16 May 2024 Nauth talk contribs created page Sailing (Created page with "The Sailing skill represents your character's expertise in sailing. Whether commanding a small dinghy or piloting a grand sailing ship, proficiency in Sailing is essential for safe and efficient travel on the water. The Sailing skill and the Seafaring skill are closely related but focus on different aspects of maritime expertise. Sailing primarily focuses on the operation and manoeuvring of a sailing vessel, emphasizing the practical skills needed to control the...") Tag: Visual edit
- 09:51, 16 May 2024 Nauth talk contribs created page Seafaring (Created page with "Seafaring is the art and science of maritime navigation, encompassing the skills and knowledge required to safely traverse the open waters. This skill measures a character's understanding of various aspects of maritime travel, including navigation, seamanship, and maritime law. Novice seafarers possess basic knowledge of maritime concepts, such as cardinal directions, basic navigation techniques using landmarks, and simple seamanship skills like tying knots and handling...") Tag: Visual edit
- 09:33, 16 May 2024 Nauth talk contribs created page Poisoning (Created page with "Usage: Poison <Item> <Poison Source> Poison dagger vial The Poison skill enables characters to apply toxic substances to various items, such as weapons, food, or potions, with potentially lethal effects. However, exercising caution is paramount, as mishandling poison can pose risks, including self-poisoning. Poisons can be applied to the sharp surface of up to a medium sized weapon, arrows, or crossbow bolts. Food and liquid inside of water containers can also be po...") Tag: Visual edit
- 09:13, 16 May 2024 Nauth talk contribs created page Picklock (Created page with "Usage: pick <direction> The Picklock skill grants characters the ability to attempt to potentially unlock doors in a specified direction. However, it's crucial to exercise caution, as this practice is generally frowned upon in civilized areas. When using this skill, characters should be mindful of their surroundings. Picking locks in broad daylight without being hidden and without proper disguise may attract attention from law enforcement. Expect to be seen and bri...") Tag: Visual edit
- 09:08, 16 May 2024 Nauth talk contribs created page Scan (Created page with "Usage: scan (Without an argument, you will scan quickly in all directions) scan (<direction>) The Scan skill serves as a fundamental measure of your character's visual acuity, enabling them to perceive objects and creatures within their surroundings. This skill can be utilized both passively and actively, allowing your character to spot potential threats or events in the distance. When used passively, Scan enables your character to detect subtle movements or distant...") Tag: Visual edit
- 05:37, 16 May 2024 Nauth talk contribs created page Search (Created page with "Usage: search search (<direction>) The search skill empowers your character to meticulously scour their immediate surroundings, endeavouring to uncover any concealed creatures or objects lurking nearby. By employing this skill, your character can comb through their environment, scrutinizing every nook and cranny to reveal hidden entities or items. Hidden exits are exposed when used in a direction. Success hinges on your character's proficiency in the Search skill....") Tag: Visual edit