Evasion: Difference between revisions

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Evasion serves as a defensive tactic, allowing characters to buy time, assess the situation, and plan their next move while maintaining a safe distance from immediate danger. Those who have mastered this skill, and are quick enough, will be able to escape danger and elude their opponents reach.
Evasion serves as a defensive tactic, allowing characters to buy time, assess the situation, and plan their next move while maintaining a safe distance from immediate danger. Those who have mastered this skill, and are quick enough, will be able to escape danger and elude their opponents reach.


Evasion works differently from flee, as it creates distance and separates a character from combat without leaving the room.
Evasion works differently from flee, as it '''creates distance and separates a character from combat without leaving the room.'''


'''The Evasion Technique solely makes use of the agility attribute.'''
'''The Evasion Technique solely makes use of the agility attribute.'''


[[Skills|Back to Skills]]
[[Skills|Back to Skills]]

Revision as of 14:52, 3 November 2024

Usage: Evade

Prerequisite: Any weapon or bow skill

Evasion is a dynamic technique employed by nimble combatants to maintain distance from their opponents during combat.

Evasion enables characters to evade incoming attacks and create space between themselves and their adversaries. During evasion, characters will not be able to engage in offense.

Evasion serves as a defensive tactic, allowing characters to buy time, assess the situation, and plan their next move while maintaining a safe distance from immediate danger. Those who have mastered this skill, and are quick enough, will be able to escape danger and elude their opponents reach.

Evasion works differently from flee, as it creates distance and separates a character from combat without leaving the room.

The Evasion Technique solely makes use of the agility attribute.

Back to Skills