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The capital is Caeloth, often called the Twilight City. Nestled against fertile hillsides, it enterprises in wheat and cattle, but the true lure of its trade lays in semi-mechanical contraptions created by its famous Constructors, which may account for some of its popularity amongst the wealthier neighbouring countries. In the last few decades, Caeloth has been home to more than a few famous Constructors, whose creations have created a bloom of appreciation for the so called artform, and reeled in a surplus of political tribute and foreign dignitaries all looking to acquire something unique. | The capital is Caeloth, often called the Twilight City. Nestled against fertile hillsides, it enterprises in wheat and cattle, but the true lure of its trade lays in semi-mechanical contraptions created by its famous Constructors, which may account for some of its popularity amongst the wealthier neighbouring countries. In the last few decades, Caeloth has been home to more than a few famous Constructors, whose creations have created a bloom of appreciation for the so called artform, and reeled in a surplus of political tribute and foreign dignitaries all looking to acquire something unique. | ||
Constructors work with metals and special ores to forge pseudo-magical inventions. Contraptions of all kinds are common on the streets of Caeloth, Examples range from small, metallic orbs which act as alarm signals. These little machinations seem to simply be adrift in the air, until such a time when they sense movement. Upon detecting signs of intrusion they unfurl into the shape of winged lizards and emit a rather loud alarm. Other, more common creations are lamp posts within the containing Firlight, a greenish conglomerate of wisp-like shapes which swirl around and produce light at night, harmless to the touch. | Constructors work with metals and special ores to forge pseudo-magical inventions. Contraptions of all kinds are common on the streets of Caeloth, Examples range from small, metallic orbs which act as alarm signals. These little machinations seem to simply be adrift in the air, until such a time when they sense movement. Upon detecting signs of intrusion they unfurl into the shape of winged lizards and emit a rather loud alarm. Other, more common creations are lamp posts within the containing Firlight, a greenish conglomerate of wisp-like shapes which swirl around and produce light at night, harmless to the touch. '''Constructors and constructions are rarely encountered outside of the city of Caeloth.''' | ||
Despite the esoteric allure of Caeloth, its younger brother, Aerith, hosts the most visitors in the country, possibly one of the busiest cities in the Known World. Situated on the River Run, it is connected to an intricate network of tributaries and rivers that lead through several countries otherwise difficult to reach and even to the furthest corners of the Known World. | Despite the esoteric allure of Caeloth, its younger brother, Aerith, hosts the most visitors in the country, possibly one of the busiest cities in the Known World. Situated on the River Run, it is connected to an intricate network of tributaries and rivers that lead through several countries otherwise difficult to reach and even to the furthest corners of the Known World. |
Revision as of 12:05, 27 October 2024
The only politically neutral monarchy in the Mapped World, Ardellis sports an unique diversity that has manifested through the integration of various cultures into its society over the span of centuries.
The capital is Caeloth, often called the Twilight City. Nestled against fertile hillsides, it enterprises in wheat and cattle, but the true lure of its trade lays in semi-mechanical contraptions created by its famous Constructors, which may account for some of its popularity amongst the wealthier neighbouring countries. In the last few decades, Caeloth has been home to more than a few famous Constructors, whose creations have created a bloom of appreciation for the so called artform, and reeled in a surplus of political tribute and foreign dignitaries all looking to acquire something unique.
Constructors work with metals and special ores to forge pseudo-magical inventions. Contraptions of all kinds are common on the streets of Caeloth, Examples range from small, metallic orbs which act as alarm signals. These little machinations seem to simply be adrift in the air, until such a time when they sense movement. Upon detecting signs of intrusion they unfurl into the shape of winged lizards and emit a rather loud alarm. Other, more common creations are lamp posts within the containing Firlight, a greenish conglomerate of wisp-like shapes which swirl around and produce light at night, harmless to the touch. Constructors and constructions are rarely encountered outside of the city of Caeloth.
Despite the esoteric allure of Caeloth, its younger brother, Aerith, hosts the most visitors in the country, possibly one of the busiest cities in the Known World. Situated on the River Run, it is connected to an intricate network of tributaries and rivers that lead through several countries otherwise difficult to reach and even to the furthest corners of the Known World.
Due to the political neutral policy of the kingdom of Ardellis and its accessibility, the appeal of Aerith to foreign dignitaries, travelers, and tradesmen is understated.
A central trade hub for several countries, rare and exotics goods of every kind are found and bartered over in Aerith. Diplomats come to discuss terms on neutral grounds, or the brave and bold come to seek the new or unexpected. Yet, beneath its welcoming allure, Aerith holds a darker side. Foreign outlaws, smugglers, and other shadowed figures move among its vibrant streets, blending into society and adding a subtle tension to its otherwise lively atmosphere.
Pre-Alpha will take place in the town of Haven. Alpha will take place in Aerith.
The small town of Haven lies to the west of Aerith, a few days' journey inland from those bustling harbors .
Haven is an ancient town that has historically served as a vital route between the capital of Caeloth to the far north, and the great trade hub of the city of Aerith. Known as the 'Crossroads Town,' it has long been a gathering place for travellers and merchants whose goods prefer the slower inland route between the two great cities of Ardyllis.
Location and Geography:
Nestled among rolling hills, Haven is surrounded by lush forests that provide both resources and dangers. The town is built around a central square, featuring cobblestone streets that wind through rows of charming timber-framed buildings often adorned with colorful banners.
Culture and Community:
The townsfolk are known for their hospitality, often welcoming travelers with open arms. Local taverns serve hearty meals and ale brewed from unique regional ingredients. Festivals celebrating the town’s rich history attract visitors from afar, showcasing traditional music, dance, and crafts.
Economy:
Haven’s economy thrives on trade, with merchants bringing goods ranging from spices and textiles to rare artifacts, but primarily focuses particularly wares that are fragile, perishable, or require special handling that are better suited to land transport where traders opt to take the Crossroad route inland over water transport. Haven's lake, Lyss, is a source of rare pearls unique to its region, supplying the town with its own valued resource. (expand here)
Recent Developments
Recently, a great storm has cut off the route and river to Aerith and Caeloth, all of which are now blocked with debris and fallen trees, effectively isolating the town.
The storm has not only blocked the route to Aerith and Caeloth but has also caused damage within Haven itself. Some buildings sustained minor damage, and local crops are threatened by flooding. The community is facing a growing sense of urgency, as supplies dwindle and the once-bustling market becomes eerily quiet.
The Ancient Ruined Waygate
Outside Haven, a ruin is located in a secluded part of the nearby forest, accessible only by a hidden path known to a few locals. The structure is ancient, composed of intricately carved stone adorned with faded runes.
In the aftermath of the storm the dormant gateway has become active, possibly due to a surge of magical energy released by the weather phenomenon. Townsfolk report hearing strange echoes or whispers near the ruins, and a shimmering portal has been seen fluctuating within the stone archway, the once dormant runes now that pulsing with a magical energy.