Races: Difference between revisions
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* '''[[Ardelan]]''' | * '''[[Ardelan]]''' | ||
* '''[[Stranger]]''' '''(experienced roleplayers - recreate a deceased character from another mud)''' | * '''[[Stranger]]''' '''(experienced roleplayers - recreate a deceased character from another mud)''' | ||
[[Game | [[Game World|Back to Game World]] |
Revision as of 11:23, 27 October 2024
The game world is entirely original, featuring several distinct races and a strong emphasis on cultural authenticity in character portrayal. Each character is shaped by the unique customs, values, and experiences of their homeland, creating a meaningful difference in worldview and behavior. For example, a character hailing from the small town of Haven would have a vastly different upbringing, beliefs, and local customs than one from the capital cities of Ardellis.
This intentional diversity fosters both roleplay challenges and rich storytelling opportunities, allowing the setting to resonate as a multi-faceted, culturally vibrant world. By immersing characters in such varied backgrounds, players are encouraged to explore complex identities, bringing depth and realism to their interactions and decisions.
Certain races in the game are unlockable only through earning Roleplay Points, reflecting the complexity and depth required to portray them accurately. By gaining access to these races, players take on the responsibility of authentically representing the cultural norms and values integral to the race, enriching the world with consistent and nuanced portrayals. This system rewards players for immersive roleplay while preserving the integrity of each race’s distinct identity.
Playable Races during Pre-Alpha: