Diagnosing a patient: Difference between revisions

From Onward Mud Wiki
(Created page with "=== WOUNDS: === The '''diagnose command''' is instrumental in getting a basic sense of your patients physical condition. Healers who are not in combat, and using diagnose on non-combatants will see additional information, such as treatment effectiveness, and binding quality, on any treated wounds as well as a more detailed picture of the patients overall health. usage: '''Diagnose''' <target>        diagnose lanky        diagnose Peter A lanky, foppish...")
 
No edit summary
Line 1: Line 1:
=== WOUNDS: ===
=== DIAGNOSING WOUNDS: ===




Line 27: Line 27:


A lanky, foppish man is slightly wounded.
A lanky, foppish man is slightly wounded.
=== DIAGNOSING  DISEASE AND POISON: ===
If a character is suffering an illness or poison, it is up to the healer to determine the illness through the coded symptoms experienced by their patients as these will not show up with the diagnose command.
All healers have access to knowledge crafts which will provide them with basic information concerning  common maladies, specific to their region and race. The healer will have to make use of their own insight gleaned knowledge crafts provided to determine which illness their patient has, and treat it with the correct remedy.
As a healers skill grows, so will the knowledge crafts they have access so. However, some knowledge may be hidden or difficult to come by and might require the healer to seek outside assistance from learned individuals who may possess it, sages, skilled masters, books, if they have literacy, travellers, and more. Knowledge crafts are a fundamental part of Onward Mud and travellers, or those of a different race might have insight beyond the current scope of your own healer.
Usage: '''craft Healing'''
You have the following Healing crafts:
Subcraft: common-cold               Command: knowledge               
Subcraft: common-flu                 Command: knowledge             
Subcraft: pneumonia                  Command: knowledge
Subcraft: sand-flu                       Command: knowledge
Usage''': craft knowledge common-flu'''
As a healer from the district of < > you know that the common flu comes around ( ), accompanying the heavy, cold rains.
Typical symptoms include:
Sniffling and coughing, fever, aching joints, flushed features, itching throat.
Treatments include:
When a patient is affected by an illness, symptoms will manifest at various intervals.
The patient will have more insight into their own condition than the external echoes, healers are '''encouraged to engage and question their patients''' on how they are feeling to '''confirm a suspected diagnosis.'''
'''The patient will almost always experience additional symptoms that might be hidden to the external observer.'''
'''Example : Common Flu'''
External echo, visible to everyone in the room and to the healer:
* ''A lanky, foppish man is sniffles repeatedly.''
* ''A lanky, foppish man is shaken by a sudden sneeze.''
A lanky foppish man's internal echoes, visible to the patient:
* ''An insistent tickle in your throat prompts the urge to cough. You suppress it, but it lingers.''
* ''The bridge of your nose feels swollen, and you long for a clear, unobstructed breath.''
* ''Your lips feel like parchment, paper dry, cracked, and begging for moisture.''
* ''Your limbs carry an invisible weight, a heaviness that makes even lifting your arm seem like a daunting task.''
* ''It is as if tiny thorns have taken residence in your throat, causing a constant itch''

Revision as of 14:30, 16 May 2024

DIAGNOSING WOUNDS:

The diagnose command is instrumental in getting a basic sense of your patients physical condition.

Healers who are not in combat, and using diagnose on non-combatants will see additional information, such as treatment effectiveness, and binding quality, on any treated wounds as well as a more detailed picture of the patients overall health.

usage: Diagnose <target>

       diagnose lanky

       diagnose Peter

A lanky, foppish man's wounds:

--------------

A minor perforation on the left calf.         ->  (BLEEDING)

A small black-frostbite on the abdomen.       ->

A minor frostnip on the abdomen.              ->

A minor discoloration on the abdomen.         ->

---------------------------------------------

A lanky, foppish man is slightly wounded.

DIAGNOSING DISEASE AND POISON:

If a character is suffering an illness or poison, it is up to the healer to determine the illness through the coded symptoms experienced by their patients as these will not show up with the diagnose command.

All healers have access to knowledge crafts which will provide them with basic information concerning  common maladies, specific to their region and race. The healer will have to make use of their own insight gleaned knowledge crafts provided to determine which illness their patient has, and treat it with the correct remedy.

As a healers skill grows, so will the knowledge crafts they have access so. However, some knowledge may be hidden or difficult to come by and might require the healer to seek outside assistance from learned individuals who may possess it, sages, skilled masters, books, if they have literacy, travellers, and more. Knowledge crafts are a fundamental part of Onward Mud and travellers, or those of a different race might have insight beyond the current scope of your own healer.

Usage: craft Healing

You have the following Healing crafts:

Subcraft: common-cold               Command: knowledge               

Subcraft: common-flu                 Command: knowledge             

Subcraft: pneumonia                  Command: knowledge

Subcraft: sand-flu                Command: knowledge

Usage: craft knowledge common-flu

As a healer from the district of < > you know that the common flu comes around ( ), accompanying the heavy, cold rains.

Typical symptoms include:

Sniffling and coughing, fever, aching joints, flushed features, itching throat.

Treatments include:

When a patient is affected by an illness, symptoms will manifest at various intervals.

The patient will have more insight into their own condition than the external echoes, healers are encouraged to engage and question their patients on how they are feeling to confirm a suspected diagnosis.

The patient will almost always experience additional symptoms that might be hidden to the external observer.

Example : Common Flu

External echo, visible to everyone in the room and to the healer:

  • A lanky, foppish man is sniffles repeatedly.
  • A lanky, foppish man is shaken by a sudden sneeze.

A lanky foppish man's internal echoes, visible to the patient:

  • An insistent tickle in your throat prompts the urge to cough. You suppress it, but it lingers.
  • The bridge of your nose feels swollen, and you long for a clear, unobstructed breath.
  • Your lips feel like parchment, paper dry, cracked, and begging for moisture.
  • Your limbs carry an invisible weight, a heaviness that makes even lifting your arm seem like a daunting task.
  • It is as if tiny thorns have taken residence in your throat, causing a constant itch