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Breaking these rules may lead to account suspension, a ban, or a removal of roleplay points. Please review them thoroughly before you begin. If you have any questions, feel free to reach out to us in the forums or by logging a ticket at [https://www,onwardmud.com/request www.onwardmud.com/request] for clarification.
Breaking these rules may lead to account suspension, a ban, or a removal of roleplay points. Please review them thoroughly before you begin. If you have any questions, feel free to reach out to us in the forums or by logging a ticket at [https://www,onwardmud.com/request www.onwardmud.com/request] for clarification.
Violations may result in account suspension, bans, or the removal of roleplay points. Please review everything thoroughly before you begin. If you have any questions, don’t hesitate to reach out via the forums or by logging a ticket at www.onwardmud.com/request for clarification.


== Account Restrictions ==
== Account Restrictions ==
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<sub>Being killed without IC motivation (e.g., a random attack from a new character without roleplay justification)</sub>
<sub>Being killed without IC motivation (e.g., a random attack from a new character without roleplay justification)</sub>
|-
|No Automated scripts
|<small>Power Leveling or using automated scripts of any sort in attempts to raise skills is disallowed. Skills only rise a certain percentage every day and it would be pointless to attempt it regardless.</small>
|}
|}


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|-
|-
|OOC (Out-of-Character) knowledge must not influence your character’s IC actions.
|OOC (Out-of-Character) knowledge must not influence your character’s IC actions.
|<sub>If your character has not learned something within the game, they cannot act on it, even if you are aware of it as a player. This includes information about deaths, assaults, or thefts.</sub>
|<sub>If one of your characters has not learned about something within the game, then they are not allowed to know it, even if you as the player have heard about it through another character or source. Doing this is commonly referred to as knowledge bleed, and it applies to deaths of other characters, assaults, theft, among other things - and is against the rules.</sub>
|-
|
|<small>Example: You cannot roleplay knowing that your friend James was slapped in the bakery by Matilda unless another character told you, you overheard the conversation between other characters, or it was posted on the gossip boards in the tavern.</small>
{| class="wikitable"
|If your character learned of these events in game, support it though the use of
|-
|thinks.
|}
<small>What your character knows MUST come from in character, and not OOC. Carrying OOC knowledge in game is a rule break.</small>
|-
|-
|Depicting or referencing rape, bestiality, necrophilia, or pedophilia is strictly forbidden.
|Depicting rape, bestiality, necrophilia, or paedophilia is strictly forbidden.
|
|
|}
|}
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==== Rules regarding Explicit roleplay ====
==== Rules regarding Explicit roleplay ====
While Onward Mud allows mature themes and encourages meaningful character relationships, certain explicit content must "Fade to Black." Click “Expand” for details on restricted content:
While Onward Mud allows mature themes and encourages meaningful character relationships, '''certain explicit content must "Fade to Black." Click “Expand” for details on restricted content:'''
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
|+
|+
Line 87: Line 97:
|Vaginal sex (penis-in-vagina intercourse)
|Vaginal sex (penis-in-vagina intercourse)
|}
|}
This rule strikes a balance between creative freedom and community comfort. Although the game is rated R, player age cannot always be verified, and this rule helps protect any potential minors who may be present. We must acknowledge that even if our player base is intended to be 18+, there’s no way to be certain that a minor isn’t participating.
This rule attempts for a balance between creative freedom and community comfort. Although the game is rated R, player age cannot always be verified, and this rule helps protect any potential minors who may be present in the game. We must acknowledge that even if our player base is intended to be 18+, there’s no way to be certain that a minor isn’t participating.


To maintain immersion, '''Onward Mud includes mechanics for the consequences of intimate relationships, such as pregnancy.''' Players can initiate this using the '''"procreate" command''' post-Fade to Black. Additionally, in-game contraceptive herbs can affect pregnancy chances, adding realism without explicit roleplay.
To maintain immersion, '''Onward Mud includes mechanics for the consequences of intimate relationships, such as pregnancy.''' Players can initiate this using the '''"procreate" command''' post-Fade to Black. Additionally, in-game contraceptive herbs can affect pregnancy chances, adding realism without explicit roleplay.


==== Character Interactions & Consistency ====
==== Character Interactions & Consistency ====
Ensure that your in-character (IC) behavior is justified and distinct across different characters you play. Avoid developing a pattern where multiple characters repeatedly dislike or target the same character without proper IC motivation, as this may suggest an out-of-character (OOC) bias.
Ensure that your in-character (IC) behaviour is justified and distinct across different characters you play.  
 
While it’s normal for different characters of yours to have some similar tastes or aspects of personality, each character’s likes and dislikes towards other characters must shaped by IC interactions.
 
Avoid creating a pattern where multiple characters you play repeatedly dislike or target the same specific character without IC justification.  Failure to do so would indicate an inability to separate out-of-character (OOC) bias from IC behaviour.
 
If your character does not like a particular character, that is your prerogative and freedom to roleplay. BUT ensure that these feelings are supported by in-character (IC) “thinks” and "feels" or the Journal command to provide staff insight into your character’s inner thoughts and motivations.
 
For example, if one of your previous characters disliked another character, your new character should not automatically feel the same way without valid IC experiences or motivations.  


For example, if one of your previous characters disliked another character, your new character should not automatically feel the same way without valid IC experiences or motivations. Hearing about someone’s reputation or rumors alone should not lead to deep animosity or a desire for revenge.
Example Guide:


{| class="wikitable"
{| class="wikitable"
|
|Your character dislikes James based on personal interactions.
|-
|Permitted
|Permitted
|Your character dislikes James based on personal interactions. When this character dies, your new character meets James and, through IC interactions, forms a negative opinion.
|When this character dies, your new character meets James and, through IC interactions, forms a negative opinion. (James is Rude or gives cause for this opinion to form)
|-
|-
|
|
Line 109: Line 130:
|Your character dies
|Your character dies
|-
|-
|Poor form
|'''Shows OOC Bias'''
|Your new character meets James and reacts negatively to him without any IC reason during the meeting to prompt it.
|Your new character meets James and reacts negatively to him from the moment they meet. James was polite, friendly, and open toward your character. Had James treated your new character badly, this would have been valid grounds for the dislike. James remains polite polite throughout the interaction.
|-
|-
|
|
|Your character dies
|Your character dies
|-
|-
|Rule Break
|'''Rule Break'''
|Your new character conspires to harm or kill James solely based on hearing about him, without any personal encounters or true motivation.
|Your new character conspires to harm or kill James solely based on hearing about him through rumours. They attack James.
|-
|-
|<big>TIP</big>
|<big>TIP</big>
|Each character is a new character, with their own opinions, and thoughts and relationship. Give James a chance, characters can be surprising, just like people.
|Each character is a new character, with their own opinions, and thoughts and relationship. Give James a chance, characters can be surprising, just like people.
|}
|}
placeholder


Refine below


oleplaying Character Opinions:


If your character dislikes or favors another character, that's entirely your choice.
Repeatedly interacting only with the same group of characters, or focusing on one character negatively or positively across multiple characters, signals that your character's interactions may not be organic or varied.  This could be seen as an inability to separate ooc opinion from ic and an inability to create diverse relationships from one character to the other.


Ensure that these feelings are supported by in-character (IC) “thinks” and "feels"
'''Consequences for OOC-Driven Behaviour:'''


to provide staff insight into your character’s inner thoughts and motivations.
Players who cannot keep IC actions independent of OOC feelings may face:


The "Journal" command can also help give staff insight into your characters behaviour.
* Roleplay Point (RPP) penalties or be blacklisted.


Consistency Across Characters:
* Consistent failure to separate your OOC opinions from IC actions may indicate to staff that you are unsuitable for roleplay-intensive roles that require trust and character diversity.


While it’s normal for different characters of yours to have some similar tastes or
Consequences for Repeated Incidents:
 
aspects of personality, each character’s likes and dislikes must be unique and shaped by IC interactions.


Avoid creating a pattern where multiple characters you play repeatedly dislike or target
* If the pattern continues, staff may restrict your eligibility to earn Roleplay Points entirely.


the same specific character without IC justification. This could indicate an inability to
== Knowledge crafts ==


separate out-of-character (OOC) bias from IC behaviour.
==== Rules on Sharing Knowledge Crafts through OOC channels ====
Knowledge crafts are a special tool provided to you as a player, designed to enhance your character’s uniqueness and give them deeper insight into the game world. Some of these crafts are entirely unique and created specifically for your character.


Avoiding Repeated Patterns:
To preserve the spirit of the game, knowledge from these crafts should not be shared out-of-character (OOC). If you wish for the knowledge your character has acquired to live on beyond their death, consider the following in-character (IC) options:


While your new character might share some personality traits or similarities with your previous character, and might not even like the same
* '''Seek Out a Sage''': Have your character approach a sage or scholar who can document their knowledge for future generations.
 
* '''Pass It On''': Teach another character the craft or knowledge so they can continue to use it and pass it forward.
people, continuously reacting in the same way to a specific character over the span of several characters play will
 
be seen as an inability to separate ooc opinion from ic and an inability to create diverse relationships
 
from one character to the other.
 
Continually targeting or befriending the same character across multiple of your own
 
characters will be seen as an OOC-driven pattern, which is discouraged.
 
Repeatedly interacting only with the same group of characters, or focusing on one character
 
negatively or positively, signals that your character's interactions may not be organic or varied.
 
be seen as an inability to separate ooc opinion from ic and an inability to create diverse relationships
 
from one character to the other.
 
Consequences for OOC-Driven Behavior:
 
Players who cannot keep IC actions independent of OOC feelings may face
 
Roleplay Point (RPP) penalties or be blacklisted.
 
Consistent failure to separate your OOC opinions from IC actions may indicat
 
e to staff that you are unsuitable for roleplay-intensive roles that require trust and character diversity.
 
Consequences for Repeated Incidents:


If the pattern continues, staff may restrict your eligibility to earn Roleplay Points,
By keeping the transmission of knowledge within the game world, you contribute to the immersive experience and ensure that player characters can discover and share such character secrets organically through roleplay.


as it reflects an inability to create distinct and unbiased character relationships.


e organic or varied.
[[Game World|Back to Game World]]

Latest revision as of 01:23, 19 December 2024

Rules

While it may seem lengthy, please read through the rules as there are some which are specific to Onward Mud.We understand that this document may seem extensive, but we ask you to read through all the rules carefully, as some are specific to Onward Mud.

Breaking these rules may lead to account suspension, a ban, or a removal of roleplay points. Please review them thoroughly before you begin. If you have any questions, feel free to reach out to us in the forums or by logging a ticket at www.onwardmud.com/request for clarification.

Account Restrictions

You must be 18 or older to play Onward. Onward is a roleplaying game with mature themes that are not suitable for those under the age of eighteen.
No Multi-accounting or Account Sharing, you may only play on one account. Players are allowed only one personal account. Account sharing or multi-accounting is prohibited. If multiple people will be accessing Onward from the same internet connection, notify the staff to avoid issues with our detection systems. Never share your password with anyone.

Game Mechanics

Bug Exploitation Exploiting bugs for personal gain or to disadvantage other players is strictly prohibited. If you encounter a bug, please report it immediately through the ticket system on our website. Do not share or discuss the bug publicly.
You may not roleplay abilities your character does not possess within the game mechanics.
Creating throwaway characters solely for PKilling is against the rules.
PKilling link-dead characters is strictly prohibited. PKilling characters who are link-dead is prohibited. If a player disconnects during combat, report the incident via a ticket for staff review.
All PKilling must be justified with in-character (IC) motivation To demonstrate IC motivation, you must use tools such as "think" commands, emotes, in-character discussions, or by logging your characters motivations with the Journal command. If the murder is planned, this also qualifies as valid motivation. Ensure that your actions are rooted in roleplay and not driven by out-of-character (OOC) reasons.
Observe proper etiquette before initiating an attack on another character. Avoid attacking characters immediately upon entering a room. Use emotes, "say," or "tell" commands to declare your intentions and give others a chance to respond. This ensures respectful and immersive roleplay.
Onward Mud features a Perma-Death system, but certain circumstances may qualify for a resurrection request, such as: PKilling while the character is link-dead (provided the character did not intentionally drop the link to evade combat)

Death due to game bugs

Being killed without IC motivation (e.g., a random attack from a new character without roleplay justification)

No Automated scripts Power Leveling or using automated scripts of any sort in attempts to raise skills is disallowed. Skills only rise a certain percentage every day and it would be pointless to attempt it regardless.

Roleplay Restrictions

OOC (Out-of-Character) knowledge must not influence your character’s IC actions. If one of your characters has not learned about something within the game, then they are not allowed to know it, even if you as the player have heard about it through another character or source. Doing this is commonly referred to as knowledge bleed, and it applies to deaths of other characters, assaults, theft, among other things - and is against the rules.
Example: You cannot roleplay knowing that your friend James was slapped in the bakery by Matilda unless another character told you, you overheard the conversation between other characters, or it was posted on the gossip boards in the tavern.
If your character learned of these events in game, support it though the use of
thinks.

What your character knows MUST come from in character, and not OOC. Carrying OOC knowledge in game is a rule break.

Depicting rape, bestiality, necrophilia, or paedophilia is strictly forbidden.

Rules regarding Juvenile Characters

Any form of sexual attraction or suggestive content involving characters or NPCs under 18 is prohibited. This includes thoughts, feelings, and roleplay. Exceptions are made if both characters are minors, provided all roleplay remains PG-rated and wholesome.
Any grooming behavior, such as befriending a juvenile character with the intent of future romance, is against the rules.

Rules regarding Explicit roleplay

While Onward Mud allows mature themes and encourages meaningful character relationships, certain explicit content must "Fade to Black." Click “Expand” for details on restricted content:

Not permitted
Oral sex (mouth-to-genital contact)
Anal sex (penis-in-butt intercourse)
Fingering or hand jobs (hand-to-genital contact)
Masturbation (touching yourself)
Vaginal sex (penis-in-vagina intercourse)

This rule attempts for a balance between creative freedom and community comfort. Although the game is rated R, player age cannot always be verified, and this rule helps protect any potential minors who may be present in the game. We must acknowledge that even if our player base is intended to be 18+, there’s no way to be certain that a minor isn’t participating.

To maintain immersion, Onward Mud includes mechanics for the consequences of intimate relationships, such as pregnancy. Players can initiate this using the "procreate" command post-Fade to Black. Additionally, in-game contraceptive herbs can affect pregnancy chances, adding realism without explicit roleplay.

Character Interactions & Consistency

Ensure that your in-character (IC) behaviour is justified and distinct across different characters you play.

While it’s normal for different characters of yours to have some similar tastes or aspects of personality, each character’s likes and dislikes towards other characters must shaped by IC interactions.

Avoid creating a pattern where multiple characters you play repeatedly dislike or target the same specific character without IC justification. Failure to do so would indicate an inability to separate out-of-character (OOC) bias from IC behaviour.

If your character does not like a particular character, that is your prerogative and freedom to roleplay. BUT ensure that these feelings are supported by in-character (IC) “thinks” and "feels" or the Journal command to provide staff insight into your character’s inner thoughts and motivations.

For example, if one of your previous characters disliked another character, your new character should not automatically feel the same way without valid IC experiences or motivations.

Example Guide:

Your character dislikes James based on personal interactions.
Permitted When this character dies, your new character meets James and, through IC interactions, forms a negative opinion. (James is Rude or gives cause for this opinion to form)
Your character dies
Permitted Your new character, having never met James, hears negative things about him from other characters and develops a dislike based on these interactions.
Your character dies
Shows OOC Bias Your new character meets James and reacts negatively to him from the moment they meet. James was polite, friendly, and open toward your character. Had James treated your new character badly, this would have been valid grounds for the dislike. James remains polite polite throughout the interaction.
Your character dies
Rule Break Your new character conspires to harm or kill James solely based on hearing about him through rumours. They attack James.
TIP Each character is a new character, with their own opinions, and thoughts and relationship. Give James a chance, characters can be surprising, just like people.


Repeatedly interacting only with the same group of characters, or focusing on one character negatively or positively across multiple characters, signals that your character's interactions may not be organic or varied. This could be seen as an inability to separate ooc opinion from ic and an inability to create diverse relationships from one character to the other.

Consequences for OOC-Driven Behaviour:

Players who cannot keep IC actions independent of OOC feelings may face:

  • Roleplay Point (RPP) penalties or be blacklisted.
  • Consistent failure to separate your OOC opinions from IC actions may indicate to staff that you are unsuitable for roleplay-intensive roles that require trust and character diversity.

Consequences for Repeated Incidents:

  • If the pattern continues, staff may restrict your eligibility to earn Roleplay Points entirely.

Knowledge crafts

Rules on Sharing Knowledge Crafts through OOC channels

Knowledge crafts are a special tool provided to you as a player, designed to enhance your character’s uniqueness and give them deeper insight into the game world. Some of these crafts are entirely unique and created specifically for your character.

To preserve the spirit of the game, knowledge from these crafts should not be shared out-of-character (OOC). If you wish for the knowledge your character has acquired to live on beyond their death, consider the following in-character (IC) options:

  • Seek Out a Sage: Have your character approach a sage or scholar who can document their knowledge for future generations.
  • Pass It On: Teach another character the craft or knowledge so they can continue to use it and pass it forward.

By keeping the transmission of knowledge within the game world, you contribute to the immersive experience and ensure that player characters can discover and share such character secrets organically through roleplay.


Back to Game World