Skills: Difference between revisions

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A list of the most commonly available skills in Onward Mud.   
A list of the some of the available skills in Onward Mud. Some skills are RPP restricted, as indicated with *. 
 
If you have no RPP but there is a skill that would match your character concept that is listed here and limited by RPP requirements, please contact Nauth at  nauth@onwardmud.com to discuss your concept.   


'''Not all skills in the game are listed.'''  
'''Not all skills in the game are listed.'''  
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===== [[Skills and knowledge crafts]] =====
===== [[Skills and knowledge crafts]] =====


=== '''Craft Based Skills''' ===
== '''Craft Based Skills''' ==
All craft based skills allow for custom crafts / items at mastery.
All craft based skills allow for custom crafts / items at mastery.
* [[Apothecary]]
* *[[Apothecary]] (Alchemy)
* [[Astronomy]]
* *[[Astronomy]]
* [[Artistry]]
* [[Artistry]]
** unlocks [[Painting]]
** unlocks [[Sculpting]]
** unlocks Clayworking
* [[Aquatic Harvesting]]
* [[Aquatic Harvesting]]
* [[Baking]]
* [[Baking]]
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* [[Brewing]]
* [[Brewing]]
* [[Bowmaking]]
* [[Bowmaking]]
* Clayworking
* [[Chandlery]]
* [[Chandlery]]
* [[Cookery]]
* [[Cookery]]
* [[Dye craft]]
* [[Dye craft]]
* [[Farming]]
* [[Farming]]
* [[Fletcher]]
* [[Fishing]]
* [[Fishing]]
* [[Fortune Telling]]
* *[[Fortune Telling]]
* [[Gambling]]
* [[Gambling]]
* [[Gardening]]
* [[Gardening]]
* [[Gemcraft]]
* Glassworking
* [[Herbalism]]
* [[Herbalism]]
* [[Husbandry]]
* [[Husbandry]]
* [[Hunting]]
* [[Hunting]]
* [[Instrumentmaking]]
* [[Instrumentmaking]]
* [[Jewelrycrafting]]
* [[Jewelrycrafting]]<nowiki/>unlocks Gemcraft
* [[Leatherworking]]
* [[Leatherworking]]
* [[Logging]]
* [[Logging]]
* [[Mining]]
* [[Mining]]
* [[Textilecraft]]
* Tinkering
* [[Toolcraft]]
* [[Painting]]
* [[Perfumery]]
* [[Perfumery]]
* [[Poisoncraft]]
* *[[Poisoncraft]]
* [[Shieldcrafting]]
* [[Shieldcrafting]]
* [[Sculpting]]
* [[Shipbuilding]]
* [[Tailoring]]
* [[Tailoring]]
* [[Taxidermy]]
* Taming
* [[Tanning]]
* [[Tanning]]
* [[Toy Making]]
* [[Textilecraft]]
** unlocks [[Weaving]]
* [[Toolcraft]]
** unlocks  *Tinkering
** unlocks [[Toy Making]]
* [[Weaponcrafting]]
* [[Weaponcrafting]]
* [[Weaving]]
* [[Woodcraft]]
* [[Woodcraft]]
** [[Shipbuilding]]
== '''Combat Based Skills''' ==
==== Exploitation Skills ====
{| class="wikitable"
|+
|[[Blindside]]
|Dexterity
|-
|[[Disarm]]
|Greatest of Dexterity or Strength
|-
|[[Dirty Tricks]]
|Dexterity (Unsportsmanlike)
|-
|[[Stagger]]
|Greatest of Dexterity / Strength
|-
|[[Feint]]
|Agility
|-
|[[Trip]]
|Agility
|}


=== '''Combat Based Skills''' ===
==== Offensive Skills ====
Exploitation Skills
{| class="wikitable"
* [[Blindside]] (Exploit Move, dex )
|[[Backstab]]
* [[Disarm]] (Exploit Move, dex )
|Agility (Unsportsmanlike)
* [[Dirty Tricks]] (Exploit Move, dex ) *Unsportsmanlike
|-
* [[Stagger]] (Exploit Move, dex  )
|[[Kick]]
* [[Feint]] (Exploit Move, agi)
|Greatest of Agility or Strength
* [[Trip]] (Exploit Move, agi)
|-
Offensive Skills
|[[Rend]]
* [[Backstab]] (Offensive Move, Agi ) *Unsportsmanlike
|Strength
* [[Kick]] (Offensive Move, Agi )
|-
* [[Rend]]  (Offensive Move, Heavy weapons, Str)
|[[Shield Bash]]
* [[Shield Bash]] (Offensive Move, Shield Required, Str )
|Strength
* [[Cripple]] (Offensive Move, Blunt Weapons, Str )
|-
* [[Slipknife]] (Offensive Move, dex ) *Unsportsmanlike
|[[Cripple]]
Defensive Skills
|Strength
* [[Shield Wall]] (Defensive technique, Shield Required, Str )
|-
* [[Quickguard]] (Defensive technique, Parry Focus, Dex )
|[[Slipknife]]
* [[Discipline]] (Defensive Passive, against fear and panic - Wil )
|Dexterity (Unsportsmanlike)
* [[Evasion]] (Defensive Move, Agi )
|}
* [[Ward]] (Defensive Move, Str )
 
Weapon Skills
==== Defensive Skills ====
{| class="wikitable"
|[[Shield Wall]]
|Strength (Stance)
|-
|[[Quickguard]]
|Dexterity (stance)
|-
|[[Discipline]]
|Willpower
|-
|[[Evasion]]
|Agility
|-
|[[Ward]]
|Strength
|}
 
==== Weapon Skills ====
* [[Dual-Wield]]
* [[Dual-Wield]]
* [[Weapon and Ranged Weapon Skills]]
* [[Weapon and Ranged Weapon Skills]]
{| class="wikitable"
|+Primary stats primarily governs skillcap. If you have a low secondary attribute you can still master a weapon provided your primary stat is high enough.
Secondary stat influences exist simply to give people a boost towards the skill cap who do not have a very high primary stat but a high secondary stat.


=== '''Utility Based Skills''' ===
If you have a high primary stat but a mediocre secondary stat, this will not detract from your ability to master a weapon skill, it will only slow your learning progress a little.
{| class="wikitable"
 
|+
If you have a high secondary stat but a low primary stat you are unlikely to master a related weapon skill but can still become competent in it. Skill cap is primarily determined by the primary stat.
!Utility Based Skills
!Weapon Skills
!
!Progress Speed determined by
!Skill Cap determined by
|-
|[[Weapon and Ranged Weapon Skills#Light Pierce Weapons|Light Pierce Weapons]]
|DEX
|DEX (primary) AGI (lesser degree)
|-
|[[Weapon and Ranged Weapon Skills#Light Edge Weapons|Light Edge Weapons]]
|DEX
|DEX (primary) AGI (lesser degree)
|-
|[[Weapon and Ranged Weapon Skills#Light Blunt Weapons|Light Blunt Weapons]]
|DEX
|DEX (primary) AGI (lesser degree)
|-
|[[Weapon and Ranged Weapon Skills#Medium Pierce Weapons|Medium Pierce Weapons]]
|STR + DEX
|DEX (primary) AGI (lesser degree
|-
|-
|Gather
|[[Weapon and Ranged Weapon Skills#Medium Blunt Weapons|Medium Blunt Weapons]]
|Search for useful or interesting objects in the wilderness. Staple skill for gathering rocks, artifacts, gems or other items.
|STR + DEX
|STR
|-
|-
|Barter
|[[Weapon and Ranged Weapon Skills#Medium Edge Weapons|Medium Edge Weapons]]
|Haggle for prices. Useful for Merchants or craftsmen
|STR + DEX
|DEX (primary) AGI OR DEX (lesser degree)
|-
|-
|Healing
|[[Weapon and Ranged Weapon Skills#Heavy Pierce Weapons|Heavy Pierce Weapons]]
|Staple for those wanting to play a healer
|DEX + STR
|STR (primary) AGI (lesser degree)
|-
|-
|Forage
|[[Weapon and Ranged Weapon Skills#Heavy Edge Weapons|Heavy Edge Weapons]]
|Search for Food in the wilderness
|STR
|STR (primary) Dex (lesser degree)
|-
|-
|Riding
|[[Weapon and Ranged Weapon Skills#Heavy Blunt Weapons|Heavy Blunt Weapons]]
|
|STR + DEX
|STR
|-
|-
|[[Literacy]]
|Shortbow
|Reading and Writing
|DEX
|DEX
|-
|-
|Lorecraft
|Longbow
|Conduct research
|DEX + STR
|DEX (primary) STR (lesser degree)
|-
|-
|
|Crossbow
|
|DEX + AGI
|DEX (primary) Agi (lesser degree)
|}
|}
*
 
* [[Gather]]
== '''Utility Based Skills''' ==
* [[Barter]]
* [[Barter]]
* [[Climb]]
* [[Healing]]
* [[Healing]]
* [[Hide]]
* [[Hide]]
* Forage
* Weathersense
* [[Riding]]
* [[Riding]]
* [[Listen]]
* *[[Literacy]]
* [[Literacy]]
** [[Lorecraft]]
* [[Lorecraft]]
* [[Sailing]]
* [[Sailing]]
* [[Seafaring]]
* [[Seafaring]]
* [[Scan]]
* [[Steal]]
* [[Steal]]
* [[Sneak]]
* [[Sneak]]
*[[Search]]
*[[Skin]]
*[[Skin]]
*[[Tracking]]
*[[Tracking]]
* [[Pathfinding]]
* [[Pathfinding]]
* [[Picklock]]
* [[Picklock]]
* [[Poisoning]]
* *[[Poisoning]]
*[[Wilderness Survival]]
*[[Wilderness Survival]]
== '''Innate Skills''' ==
* [[Climb]] (innate skill)
* [[Listen]] (innate skill)
* [[Scan]] (innate skill)
* [[Search]] (innate skill)
* [[Gather]] (innate skill)
* Swim (innate skill)
* Brawling (innate skill)
* Block - Shield Use (innate skill)
=== Innate abilities: ===
* Rescue
* Flee
* Guard

Latest revision as of 09:08, 15 February 2025

A list of the some of the available skills in Onward Mud. Some skills are RPP restricted, as indicated with *.

If you have no RPP but there is a skill that would match your character concept that is listed here and limited by RPP requirements, please contact Nauth at nauth@onwardmud.com to discuss your concept.

Not all skills in the game are listed.

Skills and knowledge crafts

Craft Based Skills

All craft based skills allow for custom crafts / items at mastery.

Combat Based Skills

Exploitation Skills

Blindside Dexterity
Disarm Greatest of Dexterity or Strength
Dirty Tricks Dexterity (Unsportsmanlike)
Stagger Greatest of Dexterity / Strength
Feint Agility
Trip Agility

Offensive Skills

Backstab Agility (Unsportsmanlike)
Kick Greatest of Agility or Strength
Rend Strength
Shield Bash Strength
Cripple Strength
Slipknife Dexterity (Unsportsmanlike)

Defensive Skills

Shield Wall Strength (Stance)
Quickguard Dexterity (stance)
Discipline Willpower
Evasion Agility
Ward Strength

Weapon Skills

Primary stats primarily governs skillcap. If you have a low secondary attribute you can still master a weapon provided your primary stat is high enough. Secondary stat influences exist simply to give people a boost towards the skill cap who do not have a very high primary stat but a high secondary stat. If you have a high primary stat but a mediocre secondary stat, this will not detract from your ability to master a weapon skill, it will only slow your learning progress a little. If you have a high secondary stat but a low primary stat you are unlikely to master a related weapon skill but can still become competent in it. Skill cap is primarily determined by the primary stat.
Weapon Skills Progress Speed determined by Skill Cap determined by
Light Pierce Weapons DEX DEX (primary) AGI (lesser degree)
Light Edge Weapons DEX DEX (primary) AGI (lesser degree)
Light Blunt Weapons DEX DEX (primary) AGI (lesser degree)
Medium Pierce Weapons STR + DEX DEX (primary) AGI (lesser degree
Medium Blunt Weapons STR + DEX STR
Medium Edge Weapons STR + DEX DEX (primary) AGI OR DEX (lesser degree)
Heavy Pierce Weapons DEX + STR STR (primary) AGI (lesser degree)
Heavy Edge Weapons STR STR (primary) Dex (lesser degree)
Heavy Blunt Weapons STR + DEX STR
Shortbow DEX DEX
Longbow DEX + STR DEX (primary) STR (lesser degree)
Crossbow DEX + AGI DEX (primary) Agi (lesser degree)

Utility Based Skills

Innate Skills

  • Climb (innate skill)
  • Listen (innate skill)
  • Scan (innate skill)
  • Search (innate skill)
  • Gather (innate skill)
  • Swim (innate skill)
  • Brawling (innate skill)
  • Block - Shield Use (innate skill)

Innate abilities:

  • Rescue
  • Flee
  • Guard