Races: Difference between revisions

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The game world is entirely original, featuring several distinct races and a strong emphasis on cultural authenticity in character portrayal. Each character is shaped by the unique customs, values, and experiences of their homeland, creating a meaningful difference in worldview and behavior. For example, a character hailing from the small town of Haven would have a vastly different upbringing, beliefs, and local customs than one from the capital city of Ardellis.
The game world is entirely original, featuring several distinct races and a strong emphasis on cultural authenticity in character portrayal. Each race  is shaped by the unique customs, values, and experiences of their homeland, creating a meaningful difference in worldview and behaviour.


This intentional diversity fosters both roleplay challenges and rich storytelling opportunities, allowing the setting to resonate as a multi-faceted, culturally vibrant world. By immersing characters in such varied backgrounds, players are encouraged to explore complex identities, bringing depth and realism to their interactions and decisions.
Certain races in the game are unlockable only through earning Roleplay Points, due to the complexity in roleplay required to portray them accurately. By gaining access to these races, players take on the responsibility of authentically representing the cultural norms and values integral to the specific race. They become integral for preserving and representing the integrity of each race’s distinct identity and creating all players perception of that racial norm.


Certain races in the game are unlockable only through earning Roleplay Points, reflecting the complexity and depth required to portray them accurately. By gaining access to these races, players take on the responsibility of authentically representing the cultural norms and values integral to the race, enriching the world with consistent and nuanced portrayals. This system rewards players for immersive roleplay while preserving the integrity of each race’s distinct identity.
Playable Races during Pre-Alpha ('''no RPP required'''):


Playable Races during Pre-Alpha:
* '''[[Ardelan]]'''
 
* '''[[Stranger]]''' '''(Experienced roleplayers no rpp needed - recreate a deceased character from another mud)'''
* Ardel
[[Game World|Back to Game World]]
* Stranger (experienced roleplayers - recreate a character from another mud)

Latest revision as of 01:55, 15 November 2024

The game world is entirely original, featuring several distinct races and a strong emphasis on cultural authenticity in character portrayal. Each race is shaped by the unique customs, values, and experiences of their homeland, creating a meaningful difference in worldview and behaviour.

Certain races in the game are unlockable only through earning Roleplay Points, due to the complexity in roleplay required to portray them accurately. By gaining access to these races, players take on the responsibility of authentically representing the cultural norms and values integral to the specific race. They become integral for preserving and representing the integrity of each race’s distinct identity and creating all players perception of that racial norm.

Playable Races during Pre-Alpha (no RPP required):

  • Ardelan
  • Stranger (Experienced roleplayers no rpp needed - recreate a deceased character from another mud)

Back to Game World