Trip: Difference between revisions

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(Created page with "Skill Trip Prerequisites: Any Weapon Skill Usage: Trip <target> Trip enables the practitioner to execute a swift and strategic maneuver aimed at destabilizing their opponent's footing, causing them to lose balance and fall to the ground. By leveraging agility and timing, this skill involves a calculated sweep or sweep-like motion intended to disrupt the opponent's stance and create an opening for follow-up actions. Whether executed with a well-placed leg sweep or a pr...")
 
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Usage: Trip <target>
Usage: Trip <target>


Trip enables the practitioner to execute a swift and strategic maneuver aimed at destabilizing their opponent's footing, causing them to lose balance and fall to the ground. By leveraging agility and timing, this skill involves a calculated sweep or sweep-like motion intended to disrupt the opponent's stance and create an opening for follow-up actions. Whether executed with a well-placed leg sweep or a precise movement of the weapon, Trip offers a tactical advantage by rendering the opponent vulnerable and prone, providing opportunities for further attacks or strategic repositioning in combat scenarios.
'''Trip executes a swift and strategic manoeuvre aimed at destabilizing opponent's footing, causing them to lose balance and fall to the ground.'''


Trip relies on the agility attribute.
By leveraging agility and timing, this skill involves a calculated sweep or sweep-like motion intended to disrupt the opponent's stance and create an opening for follow-up actions. Whether executed with a well-placed leg sweep or a precise movement of the weapon, Trip offers a tactical advantage by rendering the opponent vulnerable and prone, providing opportunities for further attacks or strategic repositioning in combat scenarios.
 
'''Trip relies on the agility attribute.'''


[[Skills|Back to Skills]]
[[Skills|Back to Skills]]

Latest revision as of 15:45, 3 November 2024

Skill Trip

Prerequisites: Any Weapon Skill

Usage: Trip <target>

Trip executes a swift and strategic manoeuvre aimed at destabilizing opponent's footing, causing them to lose balance and fall to the ground.

By leveraging agility and timing, this skill involves a calculated sweep or sweep-like motion intended to disrupt the opponent's stance and create an opening for follow-up actions. Whether executed with a well-placed leg sweep or a precise movement of the weapon, Trip offers a tactical advantage by rendering the opponent vulnerable and prone, providing opportunities for further attacks or strategic repositioning in combat scenarios.

Trip relies on the agility attribute.

Back to Skills