Cripple: Difference between revisions
No edit summary |
No edit summary |
||
(One intermediate revision by the same user not shown) | |||
Line 1: | Line 1: | ||
Usage: Cripple <target> | Usage: Cripple <target> | ||
Prerequisites: | Prerequisites: medium-blunt, heavy-blunt. | ||
'''A single heavy blow meant that can cripple your opponents movement.''' | |||
Cripple is a strategic combat maneuver designed to incapacitate opponents by targeting their knees or ankles, thereby impeding their mobility and agility on the battlefield. By focusing on the lower extremities, practitioners of Cripple aim to disrupt their opponent's ability to move effectively and evade attacks. | Cripple is a strategic combat maneuver designed to incapacitate opponents by targeting their knees or ankles, thereby impeding their mobility and agility on the battlefield. By focusing on the lower extremities, practitioners of Cripple aim to disrupt their opponent's ability to move effectively and evade attacks. | ||
Line 11: | Line 13: | ||
The effects of Cripple persist for a period, compelling the affected opponent to contend with the limitations imposed on their legs. Recovery from its effects may require time and effort, during which the opponent struggles to overcome the debilitation hindering their mobility and agility. | The effects of Cripple persist for a period, compelling the affected opponent to contend with the limitations imposed on their legs. Recovery from its effects may require time and effort, during which the opponent struggles to overcome the debilitation hindering their mobility and agility. | ||
The most devastating of crippling blows has the potential to break knees or | The most devastating of crippling blows has the potential to break knees, ankles or legs. | ||
The Cripple skill makes use of strength and dexterity. | The Cripple skill makes use of strength and dexterity. | ||
[[Skills|Back to Skills]] | [[Skills|Back to Skills]] |
Latest revision as of 10:15, 3 November 2024
Usage: Cripple <target>
Prerequisites: medium-blunt, heavy-blunt.
A single heavy blow meant that can cripple your opponents movement.
Cripple is a strategic combat maneuver designed to incapacitate opponents by targeting their knees or ankles, thereby impeding their mobility and agility on the battlefield. By focusing on the lower extremities, practitioners of Cripple aim to disrupt their opponent's ability to move effectively and evade attacks.
A successful application of Cripple significantly diminishes the opponent's movement capabilities, slowing their pace and restricting their ability to navigate the battlefield.
In addition to hampering movement, Cripple may temporarily decrease the opponent's agility, undermining their ability to react swiftly and evade incoming strikes.
The effects of Cripple persist for a period, compelling the affected opponent to contend with the limitations imposed on their legs. Recovery from its effects may require time and effort, during which the opponent struggles to overcome the debilitation hindering their mobility and agility.
The most devastating of crippling blows has the potential to break knees, ankles or legs.
The Cripple skill makes use of strength and dexterity.