Healing: Difference between revisions

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(Created page with "The Healing skill is essential for characters to possess the knowledge and abilities to treat injuries, ailments, and afflictions. Novice healers possess basic knowledge and skills in the art of healing, allowing them to provide rudimentary care and treatment for minor injuries and common ailments. They may be able to administer basic first aid, prepare herbal remedies, and offer comforting words and support to those in need. Novices are still learning and may struggle...")
 
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The Healing skill is essential for characters to possess the knowledge and abilities to treat injuries, ailments, and afflictions.
The Healing skill is essential for characters to possess the knowledge and abilities to treat injuries, ailments, and afflictions.


Novice healers possess basic knowledge and skills in the art of healing, allowing them to provide rudimentary care and treatment for minor injuries and common ailments. They may be able to administer basic first aid, prepare herbal remedies, and offer comforting words and support to those in need. Novices are still learning and may struggle with more complex medical issues or serious injuries.
Novice healers possess basic knowledge and skills in the art of healing, allowing them to provide rudimentary care and treatment for minor injuries and common ailments. They may be able to administer basic first aid, prepare bandages, splints and basic poultices.  
 
Novices are still learning and may struggle with more complex medical issues or serious injuries.


Masters of Healing are skilled practitioners with advanced knowledge and expertise in the healing arts. They possess a comprehensive understanding of anatomy, physiology, and medical theory, allowing them to diagnose and treat a wide range of injuries and illnesses with precision and effectivenes and can perform complex medical procedures.
Masters of Healing are skilled practitioners with advanced knowledge and expertise in the healing arts. They possess a comprehensive understanding of anatomy, physiology, and medical theory, allowing them to diagnose and treat a wide range of injuries and illnesses with precision and effectivenes and can perform complex medical procedures.
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The healing skill has full coded support, but is also an '''roleplay heavy skill.'''   
The healing skill has full coded support, but is also an '''roleplay heavy skill.'''   


Read more about playing a healer in the Healers Guide.
Read more about playing a healer in the [[Healers Guide]].


[[Skills|Back to Skills]]
[[Skills|Back to Skills]]


[[Category:Utility Skills]]
[[index.php?title=Category:Utility Skills]]

Latest revision as of 07:31, 17 May 2024

The Healing skill is essential for characters to possess the knowledge and abilities to treat injuries, ailments, and afflictions.

Novice healers possess basic knowledge and skills in the art of healing, allowing them to provide rudimentary care and treatment for minor injuries and common ailments. They may be able to administer basic first aid, prepare bandages, splints and basic poultices.

Novices are still learning and may struggle with more complex medical issues or serious injuries.

Masters of Healing are skilled practitioners with advanced knowledge and expertise in the healing arts. They possess a comprehensive understanding of anatomy, physiology, and medical theory, allowing them to diagnose and treat a wide range of injuries and illnesses with precision and effectivenes and can perform complex medical procedures.

The healing skill makes use of intelligence, willpower, and to a lesser degree dexterity.

The healing skill has full coded support, but is also an roleplay heavy skill.

Read more about playing a healer in the Healers Guide.

Back to Skills

index.php?title=Category:Utility Skills