Consideration for implementation, benefits to players:
Encourages player interaction and immersion by requiring armour maintenance through player or NPC armorcrafters.
Code Implimented: Armour Durability and Maintenance
Armour Takes Damage:
Armour now sustains damage when struck in combat.
Damage depends on:
Incoming damage amount: Greater damage results in faster wear.
Armour material and type / incoming damage type: Some armours are inherently more resistant or weaker against specific damage types.
If the armour is of greater quality than the incoming source of the damage, if a weapon, it will negate the damage more.
Example:
Plate armour -
- Vulnerable to: Piercing attacks and extreme heat.
- Resistant to: Blunt and slashing damage.
- Neutral against: Other types of damage.
Quality now impacts durability:
High-Quality Armour: Takes less damage, lasts longer, and resists falling apart even when heavily compromised.
Low-Quality Armour: Prone to damage, shorter lifespan, and breaks faster.
Two visually identical armours can differ drastically in quality based on the crafter's skill.
Maintenance System:
Damaged armour can be repaired:
Player Crafters: Seek out skilled armorcrafters for repairs.
NPC Services: NPCs can repair armour for a fee.
Impact on Gameplay:
Adds depth to combat and resource management.
Encourages economic interactions between players (e.g., armorcrafters, material suppliers).
Promotes strategic choices in armour selection and usage.
Prepare to defend yourself wisely—your armour’s resilience now matters.