PC Recognition & Cultural Knowledge Update
Bringing More Immersion to NPC Interactions
Several key updates to how NPCs are recognized, how their disposition is displayed, and how cultural knowledge affects what players can learn about them. These changes make the world feel more immersive and ensure that characters don't unrealistically know details about NPCs they shouldn't.

What’s New?

Recognizing NPCs
If your character shares the same culture as an NPC, you will recognize them by name when using the info command on them.
"You recognize Harriet."
If your character does not share the same culture, you’ll instead see:
"You’ve heard others call them Harriet."

NPC Disposition
You can always see how an NPC feels about your character:
"Their disposition toward you is: Neutral."
NPCs react dynamically to players based on cultural familiarity and prior interactions.

Age and Backstory Are Culture-Locked
If you share the NPC’s culture:
You’ll know their age and backstory:
"Harriet is 20 years old."
"Growing up in Haven, you know the following about Harriet: [Backstory]"
If you don’t share the NPC’s culture:
Their age and backstory will remain a mystery:
"You don't know much about them."

Why This Matters

More immersive roleplay – Players can’t just instantly know every NPC by name.

Cultural diversity matters – Knowledge of NPCs is tied to where your character is from.

Strategic learning – If you want to know more about an NPC, you may need to ask someone from their culture.

Dynamic relationships – NPCs react to players differently based on familiarity and disposition.

What You Can Do
Explore how your culture shapes your interactions.
Meet new NPCs and notice how their reactions vary based on familiarity.
Alter the NPC's demeanor towards you (in progress)
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Disposition Table
Range Description Explanation
0–5 Hostile

The NPC dislikes the player and may act negatively if given the chance.
6–10 Hatred

The NPC harbors an intense grudge or deep vendetta against the player.
11–15 Aggressive

The NPC shows frequent animosity but avoids outright conflict unless provoked.
16–20 Resentful

The NPC disrespects the player and begrudgingly tolerates their presence.
21–25 Wary

The NPC is cautious of the player but not openly antagonistic.
26–30 Distrustful

The NPC doubts the player's motives but is open to persuasion.
31–35 Guarded

The NPC keeps their distance but interacts cautiously when necessary.
36–40 Neutral-Cautious

The NPC leans slightly wary but holds no overt hostility.
41–45 Neutral-Indifferent

The NPC is entirely detached and uninvested in the player.
46–50 Passively Neutral

The NPC neither favors nor dislikes the player, observing them without bias.
51–55 Fairly Neutral

The NPC treats the player equitably, with no discernible lean in attitude.
56–60 Mildly Approving

The NPC shows slight warmth or positivity in their interactions with the player.
61–65 Kind

The NPC regards the player kindly and interacts with a pleasant demeanor.
66–70 Supportive

The NPC supports the player’s actions in subtle but meaningful ways.
71–75 Welcoming

The NPC values the player’s presence and openly shows approval.
76–80 Compassionate

The NPC shares a bond with the player, showing genuine care and connection.
81–85 Respectful

The NPC holds the player in high regard and is eager to offer assistance.
86–90 Devoted

The NPC shows unwavering support and loyalty to the player.
91–95 Admiring

The NPC sees the player as a trusted ally or mentor, showing deep admiration.
96–100 Unshakable Loyalty

The NPC is entirely dedicated to the player, willing to sacrifice everything.
